Date: Monday, November 13, 2000 12:01 AM #alias {/} {rr;ennws;buy recall;nenes} #alias {alloff} {off;ticksetsoff;gsoff;splitoff;woundtelloff} #alias {allon} {tickon;on;pinger;ticksetson;gson;splitoff;setxp;bset;woundtellon} #alias {allset} {bset;setxp} #alias {asof} {#unaction {^You receive } {get all corpse; sac corpse; save;sneak} {0};gt I aM nO lOnGeR aUtO lOoTiNg & SaCiNg} #alias {ason} {#action {^You receive } {get all corpse; sac corpse; save;sneak} {0};gt I aM nOw AuTo LoOtInG & sAcInG} #alias {ass} {assist $tank} #alias {assof} {#unaction {^Total exp for kill} {get all corpse; sac corpse; save;sneak} {0};gt i Am No LoNgEr AuTo LoOtInG & sAcInG} #alias {asson} {#action {^Total exp for kill} {get all corpse; sac corpse; save;sneak} {0};gt i Am NoW AuTo LoOtInG & sAcInG} #alias {autosetoff} {#unaction {^<%0hp %1ma %2mv>}} #alias {autoseton} {#action {^<%0hp %1ma %2mv>} {#math omana {$nmana};#math nmana {%1};#if {$omana<$nmana} {#tickset}}} #alias {barrel} {cast 'create w' barrel} #alias {beacon} {grouptell -*+*- Beacon is at [$beacon] -*+*-;#showme -*+*- Beacon is at [$beacon] -*+*-} #alias {beaconoff} {#unac {Beacon set.};#una {^%1 -- ' %0BEACONX}} #alias {beaconon} {#ac {Beacon set.} {#ac {^Testament%1- %0} {#unac {^Testament%1- %0};#var beacon $0;grouptell -*+*- : Beacon Set at [$0] -*+*-};where Testament;#ac {^%1 -- ' %0BEACONX} {grouptell -*+*- : Beacon is at [$beacon] -*+*-}}} #alias {bh} {en6wn3w2nu4n5w8nes} #alias {bind} {cast 'demon b'} #alias {blast} {#2 rem coral;rem roc;rem cloak;rem platemail;rem helm;rem gauntlets;rem shield;rem bahamut;get pack bahamut;get all pack;#2 put coral pack;put roc pack;put cloak pack;put platemail pack;put helm pack;put gauntlets pack;put pack bahamut;wear all} #alias {blast1 %0} {#var blasta $0} #alias {blast2 %0} {#var blastb $0} #alias {blast3 %0} {#var blastc $0} #alias {blast4 %0} {#var blastd $0} #alias {blastclear} {#var blasta ---; #var blastb ---; #var blastc ---; #var blastd ---} #alias {blastoff} {#unaction {BLASTD}} #alias {blaston} {#action {BLASTD} {gt The Blast Order is as follows:; gt ==> $blasta, $blastb, $blastc, $blastd}} #alias {bless} {cast 'bless'} #alias {blind} {cast 'blind'} #alias {bs} {bac $target;l $target} #alias {bs %0} {#var bstarget $0;gt Next to Die 8-> $target} #alias {bset} {#var bdeath 0;#var bhitp 0;#var bhits 0;#var bquiffs 0} #alias {bshow} {#showme ==> $bhits Bs's Attempted, $bdeath Killing Bs's, $bquiffs Misses, $bhitp Hit %%} #alias {bstell} {gt ==> $bhits Bs's Attempted, $bdeath Killing Bs's, $bquiffs Misses, $bhitp Hit %%} #alias {bt} {blind $target} #alias {bye} {cast 'invis' } #alias {captain} {enw5ws5wde6ne;open door e;e;close door} #alias {cc} {cast 'cure c' } #alias {cd} {close door} #alias {cfood} {cast 'create f';get all;eat mushroom} #alias {charm} {cast 'charm'} #alias {chief} {esw;12w;sneak;n4d2n2wn3wn;bac chief} #alias {chief1} {esw;12w;sneak;n4d2n2wn3wn;#3 push guard s;bac chief} #alias {cs} {close cell} #alias {ct} {cur $target} #alias {cur} {cast 'curse'} #alias {det} {cast 'detect i' } #alias {di} {cast 'disint'} #alias {disoff} {#unaction {%0 disengages %1, and attacks %2!}} #alias {dison} {#action {%0 disengages %1, and attacks %2!} {rescue $2} {0}} #alias {dispel} {cast 'dispel m'} #alias {dser %0} {#var dser $0} #alias {dt} {dispel $target} #alias {dup} {e3sed2s3es4ed6esese;l prince;seeeneeee;l xorn} #alias {dweb} {ne3s22e2de2d3e2s;cast 'fly' foogey;cast 'invis' foogey;open monument;d;open crack;e2s2de2dsded4e2dse2d6e} #alias {earth} {cast 'earth'} #alias {enchant} {cast 'enchant w'} #alias {fb} {cast 'fireb'} #alias {ff} {cast 'firew'} #alias {file} {#read foog;#write foog} #alias {fl} {cast 'flame'} #alias {fly} {cast 'fly'} #alias {follow} {fol %0;#var leader $0} #alias {gagoff} {#ungag utters;#ungag misses;#ungag hard;groupt Gag Mode Dis-abled} #alias {gagon} {#gag utters;#gag misses;#gag hard;groupt Gag Mode Active} #alias {gate} {cast 'gate'} #alias {gh} {cast 'greater h' $tank} #alias {gsoff} {asof;assof} #alias {gson} {ason;asson} #alias {heal} {cast 'heal'} #alias {heal1 %0} {#var medica $0} #alias {heal2 %0} {#var medicb $0} #alias {heal3 %0} {#var medicc $0} #alias {heal4 %0} {#var medicd $0} #alias {heal5 %0} {#var medice $0} #alias {heal6 %0} {#var medicf $0} #alias {heal7 %0} {#var medicg $0} #alias {healclear} {#var medica ---; #var medicb ---; #var medicc ---; #var medicd ---; #var medice ---; #var medicf ---; #var medicg ---} #alias {healoff} {#unaction {HEALD}} #alias {healon} {#action {HEALD} {gt The Heal Order is as follows:; gt ==> $medica, $medicb, $medicc, $medicd,$medice, $medicf, $medicg}} #alias {hexoid} {12wn4d9nwnw} #alias {hh} {cast 'rest' } #alias {horn} {12wn4d5nw2neu3s} #alias {ht} {cast 'heal' $tank} #alias {hwell} {eswwwwww4ne2n3w2nw;bac adventurer;1;2;nn4e;open door n;nnnnu4w4s4e4nu4w4s3e;open door s;2s} #alias {ii} {cast 'ice r'} #alias {impgate} {ne3s8e8n5w;get vine bag;unl gate;open gate} #alias {invite} {use invitation} #alias {java} {open altar;7d6n6e4s8dw} #alias {k} {kick} #alias {leader %0} {#var leader $0} #alias {lll} {#8 rescue $stabber} #alias {loc} {cast 'loc'} #alias {locate} {cast 'locate object'} #alias {lt} {look $target} #alias {lyran} {15e3s} #alias {maiden} {enw5ws5wden;scan} #alias {mass} {cast 'mass invis'} #alias {massf} {cast 'mass fly'} #alias {maxhp} {#var maxhp} #alias {memup} {wa;rest;#6 get stone bag;#3 mem 'firewind';#3 mem 'icewind';put all.stone bag;sl} #alias {mm} {cast 'meteor s'} #alias {moony} {13e2s3es3e11s3e2u3n;open symbol;unnn;open double;4n;l speaker} #alias {mysoul} {wa;st;ne3s9e3seess;open grave;d;open tomb;4n4d} #alias {oc} {op cell} #alias {od} {open door} #alias {off} {#tickoff;#var {tickstatus} {0}} #alias {on} {#tickon;#ticksize $size;#var {tickstatus} {1}} #alias {pdrag} {n3esese3n3e2s3e3seeneu3es;get citadel bag;unlo gate;op gate;put key bag;s;clo gate;unuu;op crack;w;clo crack;uu;l flayer} #alias {ping1 %0} {#var pinga $0} #alias {ping2 %0} {#var pingb $0} #alias {ping3 %0} {#var pingc $0} #alias {ping4 %0} {#var pingd $0} #alias {ping5 %0} {#var pinge $0} #alias {ping6 %0} {#var pingf $0} #alias {ping7 %0} {#var pingg $0} #alias {ping8 %0} {#var pingh $0} #alias {pingclear} {#var pinga ---; #var pingb ---; #var pingc ---; #var pingd ---; #var pinge ---; #var pingf ---; #var pingg ---;#var pingh---} #alias {pinger} {gt MoB PiNgEr Is NoW EnGAgEd!;pingon} #alias {pingeroff} {gt MoB PiNgEr Is NoW DiSeNgaGeD! ; pingclear ; pingoff} #alias {pingit} {tell $pinga fuck off ; tell $pingb drop dead; tell $pingc shithead ; tell $pingd creep ; tell $pinge dumbass ; tell $pingf shitlicker ; tell $pingg Ishkabibble ; tell $pingh Whats up?!} #alias {pingoff} {#unaction {PINGO} {0}} #alias {pingon} {#action {PINGO} {gt The Ping Order is as follows:; gt =-=-> $pinga, $pingb, $pingc, $pingd, $pinge, $pingf, $pingg, $pingh, };{pingit}} #alias {ref} {cast 'ref'} #alias {regen} {cast 'regen'} #alias {retl} {cast 'lloyds' return} #alias {rope} {cast 'magic rope'} #alias {rt} {cast 'ref' } #alias {sap} {esssedsseeeeneedddd;l water;ussueeeeseeeen;tar priestess} #alias {seeoff} {#unaction {%0 sees %1, and ATTACKS!}} #alias {seeon} {#action {%0 sees %1, and ATTACKS!} {rescue $1} {0}} #alias {sense} {cast 'sense'} #alias {set} {on;#action {^<%0hp %1ma %2mv} {#var hp %0;#var ma %1;#var mv %2;#action {^<%0hp %1ma %2mv} {#if {%0>$hp} {#tickset;#unaction ^<*mv;colorstaton};#if {%1>$ma} {#tickset;#unaction ^<*mv;colorstaton};#if {%2>$mv} {#tickset;#unaction ^<*mv;colorstaton}} {0}} {0}} #alias {setf} {on;#action {^<%0hp %1ma %2mv} {#var hp %0;#var ma %1;#var mv %2;#action {^<%0hp %1ma %2mv} {#if {%1>$ma} {#tickset;#unaction ^<*mv;colorstaton};#if {%2>$mv} {#tickset;#unaction ^<*mv;colorstaton}} {0}} {0}} #alias {setl} {cast 'lloyds' set} #alias {silence} {cast 'silence'} #alias {singoff} {#unaction {SEEK SHELTER AT ONCE! %0 has beg}} #alias {singon} {#action {SEEK SHELTER AT ONCE! %0 has beg} {rescue $0} {0}} #alias {smash} {#2 rem claw;#1 rem ankh;rem symbol;rem sun;rem suede;rem harp;rem skull;rem shirt;rem bahamut;get pack bahamut;get all pack;#2 put claw pack;#1 put ankh pack;put symbol pack;put sun pack;put suede pack;put skull pack;put shirt pack;put pack bahamut;wear all} #alias {soul} {#sess {soul} {pluto.org 4242}} #alias {soul2} {#sess {soul2} {pluto.org 4242}} #alias {soul3} {#sess {soul3} {pluto.org 4242}} #alias {spell} {cast 'spell' foogey 40} #alias {spellt} {cast 'spell' $tank 40} #alias {spliitt} {#action {^There were %0 coins} {split $0}} #alias {splitoff} {gt I aM nOw KeEpInG AlL tHe CaSh I fInD;stopsplit} #alias {spliton} {gt I Am NoW SpIitTiNg ThE cAsH;spliitt} #alias {stabassoff} {#unact {^$stabber*}} #alias {stabasson} {# {^$stabber place}{assist $stabber};# {^$stabber tried to $}} #alias {stabber} {#var stabber} #alias {stabber %0} {#var stabber $0} #alias {stabboff} {#unaction {$stabber tried to backstab}} #alias {stabbon} {#action {$stabber tried to backstab} {rescue $stabber} {0}} #alias {stabgoff} {#unaction {$stabber places,}} #alias {stabgon} {#action {$stabber places,} {rescue $stabber} {0}} #alias {stabrescoff} {#unact {^$stabber*}} #alias {stabrescon} {# {^$stabber place}{resc $stabber};# {^$stabber tried to b$}} #alias {stabset} {#action {^$leader -- '%0 target %1'} {tar %1;#var nextdeath %1;gt Next to Die 8-> $target}} #alias {statue} {wa;st;ne3s;cast 'fly' foogey;11e3suunneeuee7d} #alias {stone} {cast 'stone'} #alias {stopsplit} {#unaction {^There were %0 coins} {split $0} {0}} #alias {str} {cast 'str'} #alias {summon} {cast 'summon'} #alias {tank %0} {#var tank $0} #alias {tanker} {tankrepon;gagon;spliton;singon;dison;seeon;stabgon;stabbon;stabrescon;gt I will now be the one being pummled.} #alias {tankeroff} {tankrepoff;gagoff;splitoff;singoff;disoff;seeoff;stabgoff;stabboff;stabrescoff;gt I will now watch you get pummled and wonder who will be next.} #alias {tankhp %0} {#var tankhp $0} #alias {tankman %0} {#var tankmana $0} #alias {tankoff} {#unaction { $tank [Lvl %1 Hp %2 Mana %3]%4}} #alias {tankon} {#action { $tank [Lvl %1 Hp %2 Mana %3]%4} {gt $tank ==> $2#$tankhp HP with $3 mana# $tankmana}} #alias {tankrepoff} {autosetoff;tickoff;autoseton;tickon} #alias {tankrepon} {#tickon;#ticksize 59;# {^<%0hp %1ma %2mv>} {#math ohp {$nhp};#math nhp {$0};#math omana {$nmana};#math nmana {%1};#math deltahp {$ohp-$nhp};#if {$nhp!=$ohp} {gt $0/$maxhp hp with $1 ma DAMAGE:$deltahp};#if {$omana<$nmana} {#tickset}} {1}} #alias {tar} {#var {target} $0;tellt;} #alias {tellt} {groupt target $target} #alias {tick} {#tick} #alias {tickoff} {#tickoff;autosetoff} #alias {tickon} {#tickon;#ticksize 59;autoseton} #alias {ticksets1} {#action {^%0 needs a good bath } {#if {$tickstatus=1} {#tickset};#action {^You are thirsty.} {$tickstatus=1} ;#action {^The rain stopped.} {#if {$tickstatus=1} {#tickset}} {0}}} #alias {ticksets2} {#action {^You feel less protected.} {#if {$tickstatus=1} {#tickset};stone} {0};#action {^You feel less righteous.} {#if {$tickstatus=1} {#tickset};bless} {0};#action {^You feel weaker.} {#if {$tickstatus=1} {#tickset;str}} {0}} #alias {ticksets3} {#action {^The day has begun} {#if {$tickstatus=1} {#tickset}} {0};#action {^The sun rises} {#if {$tickstatus=1} {#tickset}} {0};#action {^The sun slowly} {#if {$tickstatus=1} {#tickset}} {0}} #alias {ticksets4} {#action {^It starts to rain} {#if {$tickstatus=1} {#tickset}} {0};#action {^The night has begun} {#if {$tickstatus=1} {#tickset}} {0};#action {^The lightning has stopped} {#if {$tickstatus=1} {#tickset}} {0}} #alias {ticksets5} {#action {^The sky is getting} {#if {$tickstatus=1} {#tickset}} {0};#action {^Your fly spell just} {#if {$tickstatus=1} {#tickset};fly} {0};#action {^The clouds disappear.} {#if {$tickstatus=1} {#tickset}} {0}} #alias {ticksets6} {#action {^Lightning starts} {#if {$tickstatus=1} {#tickset}} {0}} #alias {ticksetsoff} {#unaction {^%0 needs a good bath };#unaction {^You are thirsty.};#unaction {^You feel less protected.};#unaction {^You feel less righteous.};#unaction {^You feel weaker.};#unaction {^The sky is getting};ticksetsoff2;ticksetsoff3} #alias {ticksetsoff2} {#unaction {^The day has begun};#unaction {^The sun rises};#unaction {^The sun slowly};#unaction {^The night has begun};#unaction {^It starts to rain};#unaction {^The rain stopped.};#unaction {^The lightning has stopped}} #alias {ticksetsoff3} {#unaction {^Your fly spell just};#unaction {^The clouds disappear.};#unaction {^Lightning starts}} #alias {ticksetson} {ticksets1;ticksets2;ticksets3;ticksets4;ticksets5;ticksets6} #alias {tt} {cast 'ice s'} #alias {tup} {nw8s5e4sd2s3es6esw} #alias {turt} {e;water foogey;s12wseswwdddddsssseesd;open grate;ss} #alias {bh2ss} {ne3s21e6nd4sd2ed3e2u3n2w2n2u17e5n} #alias {tup2ss} {e3n2e3ne3n2w3n12e6nd4sd2ed3e2u3n2w2n2u17e5n} #alias {wood} {e3n2e3ne3n2w3n12e6nd4sd2ed3e2u3n2w2n2u18es2wsw2sus} #alias {uc} {unlock cell} #alias {unstabset} {#unaction {^$leader -- '%0 target %1'}} #alias {vision} {cast 'vision'} #alias {vv} {cast 'rest' $tank} #alias {water} {cast 'water b'} #alias {wdoc} {eswwwwwwwwwwwwwwwwwwwwwwwwwwwwwseswwwdddddsssswwwwwwnn;open door n;n;close door s;l witch} #alias {web} {cast 'web'} #alias {webber %0} {#var webber $0} #alias {wele} {weres;tar leader;10sw6s3e;bs;tar wereshark} #alias {weres} {es12e2s3es3es;tar sslythe} #alias {word} {cast 'word'} #alias {woundtelloff} {woundtelloff1;woundtelloff2;woundtelloff3;woundtelloff4;woundtelloff5;woundtelloff6} #alias {woundtelloff1} {#unaction {^%1 has a few scratches.}} #alias {woundtelloff2} {#unaction {^%1 has some small wounds and bruises.}} #alias {woundtelloff3} {#unaction {^%1 has quite a few wounds.}} #alias {woundtelloff4} {#unaction {^%1 has some big nasty wounds and scratches.}} #alias {woundtelloff5} {#unaction {^%1 looks pretty hurt.}} #alias {woundtelloff6} {#unaction {^%1 is in an awful condition.}} #alias {woundtellon} {woundtellon1;woundtellon2;woundtellon3;woundtellon4;woundtellon5;woundtellon6} #alias {woundtellon1} {#action {^%1 has a few scratches.} {grouptell -*+*- $1: FeW sCraTchEs --> 1%-10% RiP -*+*-}} #alias {woundtellon2} {#action {^%1 has some small wounds and bruises.} {grouptell -*+*- $1: SmaLl WouNds aNd BrUisEs --> 11%-25% RiP -*+*-}} #alias {woundtellon3} {#action {^%1 has quite a few wounds.} {grouptell -*+*- $1: QuiTe a fEw --> 26%-50% RiP -*+*-}} #alias {woundtellon4} {#action {^%1 has some big nasty wounds and scratches.} {grouptell -*+*- $1: BiG nAsTy --> 51%-70% RiP -*+*-}} #alias {woundtellon5} {#action {^%1 looks pretty hurt.} {grouptell -*+*- $1: PreTty HuRt --> 71%-85% RiP -*+*-}} #alias {woundtellon6} {#action {^%1 is in an awful condition.} {grouptell -*+*- $1: aWfuL --> 86%-99% RiP -*+*-}} #alias {wsr} {wake;rest} #alias {wst} {wake;stand} #alias {xx} {cast 'cure c' $tank} #alias {yy} {rescue $stabber} #action {You fail the rescue} {!re} {0} #action {^It starts to rain} {#if {$tickstatus=1} {#tickset}} {0} #action {^Lightning starts} {#if {$tickstatus=1} {#tickset}} {0} #action {^The clouds disappear.} {#if {$tickstatus=1} {#tickset}} {0} #action {^The day has begun} {#if {$tickstatus=1} {#tickset}} {0} #action {^The lightning has stopped} {#if {$tickstatus=1} {#tickset}} {0} #action {^The night has begun} {#if {$tickstatus=1} {#tickset}} {0} #action {^The sky is getting} {#if {$tickstatus=1} {#tickset}} {0} #action {^The sun rises} {#if {$tickstatus=1} {#tickset}} {0} #action {^The sun slowly} {#if {$tickstatus=1} {#tickset}} {0} #action {^The white aura} {mut;gt BEND OVER FOR THE ANAL PROBE BOYS!! ;gt SANC DOWN!} {0} #action {^Total exp for kill} {get all corpse; sac corpse; save;sneak} {0} #action {^You feel less protected.} {#if {$tickstatus=1} {#tickset};stone} {0} #action {^You feel less righteous.} {#if {$tickstatus=1} {#tickset};bless} {0} #action {^You feel weaker.} {#if {$tickstatus=1} {#tickset;str}} {0} #action {^You follow $leader} {bs $bstarget} {0} #action {^You receive } {get all corpse; sac corpse; save;sneak} {0} #action {^You start glowing.} {gt WHIP ME, BEAT ME MAKE ME BLEED, KINKY SEX IS WHAT I NEED!;gt SANC UP!} {0} #action {^Your fly spell just} {#if {$tickstatus=1} {#tickset};fly} {0} #action {$tank [Lvl %0 Hp %1 Mana %2]} {gt $tank==> $1/$maxhp Hp with $2 Mana} {1} #action {sends you sprawling} {stand} {1} #action {JOBSD} {gt ==> Leader: $leader Tank: $tank Stabber: $stabber D-Sancer: $dser Webber: $webber} {5} #action {PINGO} {gt The Ping Order is as follows:; gt =-=-> $pinga, $pingb, $pingc, $pingd, $pinge, $pingf, $pingg, $pingh, } {5} #action {You can't summon enough energy} {gt HAS shot his WAD!!!} {5} #action {^#10 SECONDS TO TICK} {gt ticking...?~} {5} #action {^#TICK!!!} {gt TICK!} {5} #action {^#TICK-10} {gt ticking...?~} {5} #action {^%0 makes a strange sound but} {#math {bhits} {$bhits+1}; #math {bdeath} {$bdeath+1}; #math {bsttl} {$bhits+$bquiffs}; #math {bhitp} {$bhits*100/$bsttl}} {5} #action {^%0 makes a strange sound, as you} {#math {bhits} {$bhits+1}; #math {bsttl} {$bhits+$bquiffs}; #math {bhitp} {$bhits*100/$bsttl}} {5} #action {^%0 needs a good bath } {#if {$tickstatus=1} {#tickset};#action {^You are thirsty.} {$tickstatus=1} ;#action {^The rain stopped.} {#if {$tickstatus=1} {#tickset}} {0}} {5} #action {^%0 quickly avoids your backstab, and you nearly cut your finger!} {#math {bquiffs} {$bquiffs+1}; #math {bsttl} {$bhits+$bquiffs}; #math {bhitp} {$bhits*100/$bsttl}} {5} #action {^%1 has a few scratches.} {grouptell -*+*- $1: FeW sCraTchEs --> 1%-10% RiP -*+*-} {5} #action {^%1 has quite a few wounds.} {grouptell -*+*- $1: QuiTe a fEw --> 26%-50% RiP -*+*-} {5} #action {^%1 has some big nasty wounds and scratches.} {grouptell -*+*- $1: BiG nAsTy --> 51%-70% RiP -*+*-} {5} #action {^%1 has some small wounds and bruises.} {grouptell -*+*- $1: SmaLl WouNds aNd BrUisEs --> 11%-25% RiP -*+*-} {5} #action {^%1 is in an awful condition.} {grouptell -*+*- $1: aWfuL --> 86%-99% RiP -*+*-} {5} #action {^%1 looks pretty hurt.} {grouptell -*+*- $1: PreTty HuRt --> 71%-85% RiP -*+*-} {5} #action {^<%0hp %1ma %2mv>} {#math omana {$nmana};#math nmana {%1};#if {$omana<$nmana} {#tickset}} {5} #action {^A large fountain merrily splashes cool, clean water.} {fill barrel} {5} #action {^Cool, clean water splashes forth from the fountain.} {fill barrel} {5} #action {^THERE'S NOW %1 SECONDS TO NEXT TICK} {groupt $1 seconds to next tick} {5} #action {^You are hungry.} {get food bag;eat food;save} {5} #action {^You are thirsty.} {drink barrel;drink barrel;drink barrel;barrel;save} {5} #action {^You do not have that item.} {cast 'word'} {5} #action {boat to the isles has} {wst;en boat;sleep;save} {5} #substitute {%0Ok%1} {%0OK%1} #variable {bdeath} {0} #variable {bhitp} {0} #variable {bhits} {0} #variable {bquiffs} {0} #variable {bstarget} {---} #variable {deltahp} {0} #variable {dser} {---} #variable {leader} {---} #variable {maxhp} {902} #variable {nhp} {0} #variable {nmana} {0} #variable {ohp} {0} #variable {omana} {0} #variable {pinga} {priestess} #variable {pingb} {large-imp} #variable {pingc} {balor} #variable {pingd} {gad} #variable {pinge} {leader} #variable {pingf} {soul} #variable {pingg} {statue} #variable {pingh} {golem} #variable {size} {59} #variable {stabber} {---} #variable {tank} {---} #variable {tankhp} {$0} #variable {tankman} {$0} #variable {target} {captain} #variable {tickstatus} {1} #variable {webber} {---}