#alias {+autostab} {+target;#ac {^$leader -- '%1qstab'} {ba $target} {2};#ac {%1 hates your Guts!} {#unac {^You follow $leader.}};#al {groupgtarget} {grouptell ( $currentmv moves ) target aquired: $target;#ac {^You follow $leader.} {ba $target} {0}}} #alias {+coins} {#action {%1 is dead! R.I.P.} {get coins corpse} {1}} #alias {+loot} {#action {^Total exp for kill is %1.} {get all corpse;sacrifice corpse} {1}} #alias {+mem} {rem $robe;get $ioun $robe;get all $ioun;rest;#3 memorize '$spellone';#3 memorize '$spelltwo';put all.magefour $ioun;put $ioun $robe;wear $robe;stand} #alias {+ping} {#ac {^You tell %1 'aaaaa'} {grouptell \\c02The $1 repopped!};#ac {^You tell %1 'bbbbb'} {grouptell \\c03The $1 repopped!};#ac {^You tell %1 'ccccc'} {grouptell \\c04The $1 repopped!};#ac {^You tell %1 'ddddd'} {grouptell The $1 repopped!};#ac {^You tell %1 'eeeee'} {grouptell The $1 repopped!};#ac {^You tell %1 'fffff'} {grouptell The $1 repopped!};#ac {^You tell %1 'ggggg'} {grouptell The $1 repopped!};#ac {^You tell %1 'hhhhh'} {grouptell \\c09The $1 repopped!};_pinit} #alias {+regen} {rem all;get $eq $robe;get all $eq;put all.$ring $eq;put $neck $eq;put $shoulder $eq;put $arm $eq;put $shield $eq;put all.$wrist $eq;put $weapon $eq;put $held $eq;put $eq $robe;wear all;hold $heldr;wield $weaponr} #alias {+report} {#var {report} {1}} #alias {+rescue} {#ac {^SEEK SHELTER AT ONCE! %1 has} {rescue $1;#v rescuee $1} {0};#ac {%1 disengages %2, and attacks %3!} {rescue $3;#v rescuee $3} {1};#ac {%0 sees %1, and attacks!} {rescue $1;#v rescuee $1} {2};#action {^You fail the rescue.} {rescue $rescuee} {1};#ac {^$stab place} {rescue $stab;#v rescuee $stab} {0};#ac {^$stab tried} {rescue $stab;#v rescuee $stab} {0}} #alias {+split} {#action {^There were %1 coins.} {$split $1} {1}} #alias {+target} {#action {^$leader -- '%1target %2'} {#var {target} {%%2};groupgtarget}} #alias {+tick} {#tickon;#ticksize $size;#math {tickstatus} {1+0};ticksetson} #alias {+whine} {#action {^<%1hp %2ma %3mv>} {#if {$2>$currentma} {#tickset};_setmana $2;_setmove $3;_whinecalc $1} {1}} #alias {-autostab} {#unaction {^$leader -- '%1qstab'};#unaction {%1 hates your Guts!};#unaction {^You follow $leader.};#alias {groupgtarget} {save}} #alias {-coins} {#unaction {%1 is dead! R.I.P.}} #alias {-loot} {#unaction {^Total exp for kill is %1.}} #alias {-ping} {#unaction {^You tell %1 'aaaaa'};#unaction {^You tell %1 'bbbbb'};#unaction {^You tell %1 'ccccc'};#unaction {^You tell %1 'ddddd'};#unaction {^You tell %1 'eeeee'};#unaction {^You tell %1 'fffff'};#unaction {^You tell %1 'hhhhh'}} #alias {-regen} {rem all;get $eq $robe;get all $eq;put all.$ringr $eq;put all.$neckr $eq;put $armr $eq;put $shieldr $eq;put all.$wristr $eq;put $weaponr $eq;put $heldr $eq;put $eq $robe;wear all;hold $held;wield $weapon} #alias {-report} {#var {report} {0}} #alias {-rescue} {#unaction {^You fail the rescue.};#unaction {^SEEK SHELTER AT ONCE! %1 has};#unaction {%1 disengages %2, and attacks %3!};#unaction {%0 sees %1, and attacks!};#unaction {^$stab place};#unaction {^$stab tried}} #alias {-split} {#unaction {^There were %1 coins.}} #alias {-target} {#unaction {^$leader -- '%1target %2'}} #alias {-tick} {#tickoff;#math {tickstatus} {0+0};ticksetsoff} #alias {-whine} {#action {^<%1hp %2ma %3mv>} {#if {$2>$currentma} {#tickset};_setmana $2;_setmove $3} {1}} #alias {[} {get all corpse} #alias {]} {sacrifice corpse} #alias {_pinit} {#math {pinga} {0+0};#math {pingb} {0+0};#math {pingc} {0+0};#math {pingd} {0+0};#math {pinge} {0+0};#math {pingf} {0+0};#math {pingg} {0+0};#math {pingh} {0+0};#math {pingone} {0+0};#math {pingtwo} {0+0};#math {pingthree} {0+0};#math {pingfour} {0+0};#math {pingfive} {0+0};#math {pingsix} {0+0};#math {pingseven} {0+0};#math {pingeight} {0+0}} #alias {_setmana} {#math {currentma} {%1+0}} #alias {_setmove} {#math {currentmv} {%1+0}} #alias {_whine} {#if {$delta>0} {_heal};#if {$delta<0} {_hurt}} #alias {_whinecalc $1} {#math {delta} {$1-$currenthp};#math {currenthp} {$1+0};_whine} #alias {_heal} {grouptell oooh! < $currenthp/$maxhp hp > +$delta} #alias {_hurt} {grouptell owie! < $currenthp/$maxhp hp > $delta} #alias {aa} {assist $tank} #alias {ab} {cast 'acid blast'} #alias {acid} {cast 'acid shower'} #alias {b} {drink $drink} #alias {be} {cast 'grace' %1 $user} #alias {bh} {cast 'burning hands'} #alias {bl} {cast 'blind' %1 $target} #alias {border} {rem $robe;get taco-key $robe;unlock border;open border;$1;close border;lock border;put taco-key $robe;wear $robe} #alias {bt} {backstab $target} #alias {cc} {cast '$heal' $user} #alias {cf} {cast 'create food';get food} #alias {chk} {look $target} #alias {cor} {cast 'corona'} #alias {cr} {cast 'damnation' %1 $target} #alias {cure} {cast 'cure blind' %1 $user} #alias {cw} {cast 'create water' $drink} #alias {db} {cast 'demon bind' %1 $target} #alias {dinvis} {cast 'detect invis'} #alias {dis} {cast 'disintegrate'} #alias {dm} {cast 'dispel magic' %1 $target} #alias {f} {get food $container;eat food} #alias {failoff} {#unaction {^You fail the rescue.}} #alias {failon} {#action {^You fail the rescue.} {rescue $rescuee} {1}} #alias {fb} {cast 'fireball'} #alias {ff} {cast 'faerie fire' %1 $target} #alias {fly} {cast 'fly' %1 $user} #alias {fort} {cast 'fortune'} #alias {fw} {cast 'firewind'} #alias {gat} {cast 'gate'} #alias {go} {#connect slothmud.org 6101} #alias {groupgtarget} {save} #alias {grouptarget} {grouptell target $target} #alias {gt} {grouptell} #alias {gtarget} {#var {target} {%%1};groupgtarget} #alias {h} {cast 'cure critic' %1 $user} #alias {hl} {cast '$heal' $tank} #alias {ice} {cast 'ice storm'} #alias {id} {cast 'identify'} #alias {infra} {cast 'infravision' %1 $user} #alias {int} {cast 'aptitude'} #alias {iv} {cast 'invis' %1 $user} #alias {kt} {kill $target} #alias {lead} {#var {leader} {%%1}} #alias {life} {cast 'sense life'} #alias {lo} {cast 'locate object'} #alias {loc} {cast 'lloyds beacon' locate} #alias {massf} {cast 'mass fly'} #alias {massi} {cast 'mass invis'} #alias {mind} {cast 'mindbar'} #alias {mm} {cast 'magic missile'} #alias {mob} {cast 'mobility' %1 $user} #alias {mr} {cast 'magic rope'} #alias {new_spellbook} {rea $book.spellbook} #alias {p1} {#var {pinga} {%%1};#math {pingone} {1+0}} #alias {p2} {#var {pingb} {%%1};#math {pingtwo} {1+0}} #alias {p3} {#var {pingc} {%%1};#math {pingthree} {1+0}} #alias {p4} {#var {pingd} {%%1};#math {pingfour} {1+0}} #alias {p5} {#var {pinge} {%%1};#math {pingfive} {1+0}} #alias {p6} {#var {pingf} {%%1};#math {pingsix} {1+0}} #alias {p7} {#var {pingg} {%%1};#math {pingseven} {1+0}} #alias {p8} {#var {pingh} {%%1};#math {pingeight} {1+0}} #alias {pd} {cast 'phase door'} #alias {ping} {#if {$pingone=1} {tell $pinga aaaaa};#if {$pingtwo=1} {tell $pingb bbbbb};#if {$pingthree=1} {tell $pingc ccccc};#if {$pingfour=1} {tell $pingd ddddd};#if {$pingfive=1} {tell $pinge eeeee};#if {$pingsix=1} {tell $pingf fffff};#if {$pingseven=1} {tell $pingg ggggg};#if {$pingeight=1} {tell $pingh hhhhh}} #alias {poe} {cast 'protection from evil'} #alias {rd} {cast 'raise dead'} #alias {ref} {cast 'greater refresh' %1 $user} #alias {reg} {cast 'rejuv'} #alias {rescuefailoff} {#unaction {^You fail the rescue}} #alias {rescuefailon} {#action {^You fail the rescue} {rescue $rescuee} {0}} #alias {resist} {cast 'resist webs' %1 $user} #alias {return} {cast 'lloyds beacon' return} #alias {rr} {recite recall} #alias {sanc} {cast 'aegis' %1 $tank} #alias {sancme} {cast 'aegis' $user} #alias {set} {cast 'lloyds beacon' set} #alias {sk} {cast 'iron skin' %1 $user} #alias {sr} {cast 'strength'} #alias {stab} {#var {stab} {%%1}} #alias {stam} {cast 'stamina'} #alias {tank} {#var {tank} {%%1}} #alias {target} {#var {target} {%%1};grouptarget} #alias {tg} {grouptell} #alias {ticksets1} {#action {^You are hungry.} {#if {$tickstatus=1} {#tickset}} {0};#action {^You are thirsty.} {#if {$tickstatus=1} {#tickset}} {0};#action {^The rain stopped.} {#if {$tickstatus=1} {#tickset}} {0}} #alias {ticksets2} {#action {^You feel less protected.} {#if {$tickstatus=1} {#tickset}} {0};#action {^You feel less righteous.} {#if {$tickstatus=1} {#tickset}} {0};#action {^You feel weaker.} {#if {$tickstatus=1} {#tickset}} {0}} #alias {ticksets3} {#action {^The day has begun} {#if {$tickstatus=1} {#tickset}} {0};#action {^The sun rises} {#if {$tickstatus=1} {#tickset}} {0};#action {^The sun slowly} {#if {$tickstatus=1} {#tickset}} {0}} #alias {ticksets4} {#action {^It starts to rain} {#if {$tickstatus=1} {#tickset}} {0};#action {^The night has begun} {#if {$tickstatus=1} {#tickset}} {0};#action {^The lightning has stopped} {#if {$tickstatus=1} {#tickset}} {0}} #alias {ticksets5} {#action {^The sky is getting} {#if {$tickstatus=1} {#tickset}} {0};#action {^Your fly spell just} {#if {$tickstatus=1} {#tickset}} {0};#action {^The clouds disappear.} {#if {$tickstatus=1} {#tickset}} {0}} #alias {ticksets6} {#action {^Lightning starts} {#if {$tickstatus=1} {#tickset} } {0}} #alias {ticksetsoff} {#unaction {^You are hungry.};#unaction {^You are thirsty.};#unaction {^You feel less protected.};#unaction {^You feel less righteous.};#unaction {^You feel weaker.};#unac {^The sky is getting};ticksetsoff2;ticksetsoff3} #alias {ticksetsoff2} {#unaction {^The day has begun};#unaction {^The sun rises};#unaction {^The sun slowly};#unaction {^The night has begun};#unaction {^It starts to rain};#unac {^The rain stopped.};#unac {^The lightning has stopped}} #alias {ticksetsoff3} {#unac {^Your fly spell just};#unac {^The clouds disappear.};#unac {^Lightning starts}} #alias {ticksetson} {ticksets1;ticksets2;ticksets3;ticksets4;ticksets5;ticksets6} #alias {vis} {cast 'vision'} #alias {wb} {cast 'water breathing' %1 $user} #alias {web} {cast 'web' %1 $target} #alias {wis} {cast 'insight'} #alias {wrr} {cast 'word of recall'} #action {^You have %1(%2) hit, %3(%4) mana and %5(%6) movement points.} {#math {maxhp} {$2+0}} {0} #action {^$leader -- '%1all up'} {wake;stand} {1} #action {^$leader climbs up.} {climb up} {1} #action {#10 SECONDS TO TICK} {save;#if $report=1 $tickmsg} {1} #action {^You are surrounded by a radiant light.} {#if $report=1 grouptell Joy of joys! I'm glowing!} #action {^A large fountain is here gurgling out an endless stream of water} {fil $drink fountain} {1} #action {^A small barrel is set in the back of the room...It emits a faint humming sound!} {examine barrel} {1} #action {^As the room closes up around you, you are forced out!} {wake;rest} {1} #action {^The white aura around your body fades.} {#if {$report=1} {$sancdown}} {1} #action {^Welcome to the land of DikuMUD.} {group $user;+tick} {1} #action {^You are too full to eat more!} {put all.food $container} {1} #variable {container} {macoute-straw-shoulderbag-bag} #variable {currenthp} {0} #variable {currentma} {0} #variable {currentmv} {0} #variable {delta} {0} #variable {drink} {calabash-gourd} #variable {eq} {suitcase-battered} #variable {heal} {restoration} #variable {held} {obsidian-pearl} #variable {heldr} {small-pebble} #variable {ioun} {lobster-pot} #variable {leader} {Bard} #variable {maxhp} {0} #variable {neck} {ermine-cloak} #variable {neckr} {ruby-choker} #variable {pinga} {0} #variable {pingb} {0} #variable {pingc} {0} #variable {pingd} {0} #variable {pinge} {0} #variable {pingeight} {0} #variable {pingf} {0} #variable {pingfive} {0} #variable {pingfour} {0} #variable {pingg} {0} #variable {pingh} {0} #variable {pingone} {0} #variable {pingseven} {0} #variable {pingsix} {0} #variable {pingthree} {0} #variable {pingtwo} {0} #variable {report} {0} #variable {rescuee} {Sarge} #variable {ring} {forge-ring} #variable {ringr} {crystal-ring} #variable {robe} {bloodstained-cloak-robe} #variable {sancdown} {#2 grouptell My white aura has faded! Help help!} #variable {shield} {glinting-silver-shield} #variable {shieldr} {rusty-shield} #variable {shoulder} {volcanic-shoulder-guards} #variable {size} {61} #variable {arm} {sleeves-desert-wind} #variable {armr} {silver-cloth-sleeves} #variable {spellone} {firewind} #variable {spelltwo} {acid blast} #variable {split} {split} #variable {stab} {Bard} #variable {tank} {Bard} #variable {target} {snail} #variable {ticker} {1} #variable {tickmsg} {grouptell 'tis ten seconds 'til the top of the hour.} #variable {tickstatus} {1} #variable {user} {Bard} #variable {weapon} {ivory-klaive} #variable {weaponr} {gem-cutter-cp} #variable {woundtell} {0} #variable {wrist} {bone-bracer} #variable {wristr} {octiron-bracer} #substitute {^%1 struggles weakly within the pile of sticky webs.} {.} #substitute {^ %1} {%1} #substitute {^Uh oh... you can't seem to remove it...} {.} #substitute {^You emote: %1} {%1} #substitute {^You massacre %1 to small fragments with your %2.} {Your %2 massacres %1 to small fragments.} #substitute {%1 brutally massacres %2 with %3 %4.} {$1's $4 brutally massacres $2.} #substitute {^You are brutally massacred by %1's %2.} {$1's $2 brutally massacres you.} #substitute {^You brutally massacre %1 with your %2.} {Your $2 brutally massacres $1.} #substitute {^You miss %1 with your %2.} {Your $2 misses $1.} #highlight {light green} {%1 looks less tired.} #highlight {green} {^You feel very refreshed and ready to travel again!} #highlight {charcoal} {^But nobody is fighting him?} #highlight {red} {^A dark mace vanishes!} #highlight {charcoal} {^A column of darkness materialises in your hands!} #highlight {charcoal} {^A column of darkness appears in %1's hands!} #highlight {red} {%1 stares deeply into %2's eyes making them sag.} #highlight {red} {%1 stares deeply into your eyes, you feel your life force waning.} #highlight {light red} {^You fail the rescue.} #highlight {green} {^Banzai! To the rescue...} #highlight {red} {%1 sees %2, and attacks!} #highlight {red} {brutally} #highlight {charcoal} {^%1 completely dissolves %2.} #highlight {light green} {^You suddenly feel incredibly healthy and vigorous!} #highlight {red} {%1 screams in a fit of rage and %2 attacks intensify.} #highlight {yellow} {^Lightning jumps from %1's hands and strikes you with a sick sizzle! #highlight {yellow} {^Lightning arcs from %1} #highlight {charcoal} {^A mirror image of %1 wavers into existence.} #highlight {charcoal} {^A mirror image of %1 wavers out%2} #highlight {red} {%1 lashes out with %2 fiery whip!} #highlight {light red} {^You cry out in pain as %1 burns you.} #highlight {light red} {%1 cries out as %2 burns %3.} #highlight {charcoal} {^You do not see that here.} #highlight {yellow} {^A GLOWING PORTAL HAS OPENED HERE...} #highlight {brown} {%1 is sleeping here.} #highlight {brown} {%1 is sitting here.} #highlight {brown} {%1 is resting here.} #highlight {light green} {%1 heals %2.} #highlight {light red} {%1 makes %2's evil spirit shiver and suffer!} #highlight {light cyan} {%1 momentarily glows blue as %2 chants in strange tones.} #highlight {white} {^The unholy bond between %1 and this world collapses!} #highlight {charcoal} {^Your weapon shudders in your hands!} #highlight {red} {%1 bellows in agony!} #highlight {charcoal} {%1 bites you!} #highlight {red} {^You feel very sick.} #highlight {red} {^You feel burning poison in your blood, and suffer.} #highlight {charcoal} {%1 recoils as %2's weapon surges with a life of its own!} #highlight {light red} {A fireball flies from %1's weapon and lands on %2! #highlight {light red} { (Fearless Leader)} #highlight {blue} { R.I.P.} #highlight {red} {%1 -- ' %2} #highlight {red} {%1 [Lvl %2 Hp%3-%4 Mana %5] %6} #highlight {light blue} {%1 arrives at the dock, ties up and puts out a plank.} #highlight {light green} {%1 attempts to spray ink your eyes, but you deftly avoid the spray.} #highlight {cyan} {%1 auctions-- '%2} #highlight {green} {%1 begins protecting you.} #highlight {light red} {%1 breaths a stream of fire at you! You are engulfed in flames!} #highlight {light green} {%1 briefly glows with a blinding light!} #highlight {red} {%1 briefly reveals a red aura!} #highlight {yellow} {%1 cuts a limb off of %2!!!!} #highlight {yellow, blink} {%1 cuts off the head of %2!!!!} #highlight {blink, red} {%1 dies from bloodloss, and the lack of a beating heart} #highlight {white} {%1 disappears in a flash of prismatic light.} #highlight {red} {%1 disengages %2, and attacks %3!} #highlight {white} {%1 fades into existance.} #highlight {light red} {%1 gestures dramatically, and %2 is roasted in a burning wind.} #highlight {red} {%1 glows red.} #highlight {light green} {%1 glows with a blinding light!} #highlight {white} {%1 glows with a bright light!} #highlight {magenta} {%1 gossips-- '%2} #highlight {green} {%1 has a few scratches.} #highlight {charcoal} {%1 has been raised from the dead!} #highlight {yellow} {%1 has just entered the portal} #highlight {yellow} {%1 has materialized here.} #highlight {yellow} {%1 has quite a few wounds.} #highlight {light red} {%1 has some big nasty wounds and scratches.} #highlight {light green} {%1 has some small wounds and bruises.} #highlight {blue} {%1 hates your Guts!} #highlight {green} {%1 in Used but uncertain..} #highlight {light blue} {%1 is blasted with frost from %1 weapon!} #highlight {charcoal} {%1 is bleeding awfully from big wounds.} #highlight {light red} {%1 is burned with flames erupting from %2's weapon!} #highlight {yellow} {%1 is covered in sticky webs!} #highlight {light blue} {%1 is dead!} #highlight {white} {%1 is encased in a glowing white sphere.} #highlight {yellow} {%1 is enmeshed in thick webs!} #highlight {charcoal} {%1 is in an awful condition.} #highlight {white} {%1 is in an excellent condition.} #highlight {charcoal} {%1 is incapacitated and will slowly die, if not aided.} #highlight {white} {%1 is infused with a heavenly glow.} #highlight {yellow} {%1 is jolted by a bolt of lightning from %2's weapon!} #highlight {green} {%1 is leading '%2':} #highlight {white} {%1 is mortally wounded, and will die soon, if not aided.} #highlight {green} {%1 is protecting you.} #highlight {charcoal} {%1 is stunned, but will probably regain consciousness again.} #highlight {charcoal} {%1 is suddenly entwined with an ethereal darkness!} #highlight {white} {%1 is surrounded by a white aura.} #highlight {charcoal} {%1 is turned into a small pile of dust by a magical gesture from %2} #highlight {light green} {%1 lays %2 hands upon the body.} #highlight {brown} {%1 leaves %2.} #highlight {brown} {%1 lies down and falls asleep.} #highlight {light green} {%1 looks better!} #highlight {red} {%1 looks pretty hurt.} #highlight {charcoal} {%1 looks shocked as a magical gesture turns a piece of %2 body to dust} #highlight {red} {%1 makes a strange sound but is suddenly very silent, as you place %2 in %3 back!} #highlight {red} {%1 makes a strange sound, as you place %2 in %3 back.} #highlight {brown} {%1 peers intently all around.} #highlight {red} {%1 place %2 in the back of %3, resulting in some strange noises and some blood!} #highlight {yellow} {%1 quests-- '%2} #highlight {red} {%1 really needs a good bath! Phew!} #highlight {charcoal} {%1 recites %2.} #highlight {white} {%1 says '%2} #highlight {red} {%1 screams in agony as red tendrils of mist infuse %2 body.} #highlight {white} {%1 seems to be blinded!} #highlight {yellow} {%1 shouts '%2} #highlight {brown} {%1 sits down and rests.} #highlight {white} {%1 slowly fades into existence.} #highlight {white} {%1 slowly fades out of existence.} #highlight {light green} {%1 spits a stream of acid at %2!} #highlight {red, blink} {%1 swings %2 weapon, accidentally cutting your head off!} #highlight {green} {%1 tells you '%2} #highlight {charcoal} {%1 thrusts %2 deep into %3 and injects a poison.} #highlight {charcoal} {%1 touches your chest with an icy digit and drains your life.} #highlight {green} {%1 tried to backstab %2, but nearly cut %3 own finger.} #highlight {white} {%1 turns invisible.} #highlight {light cyan} {%1 utters the words, '%2'} #highlight {light red} {%1 vanishes in a burning wind.} #highlight {red} {%1 whispers to you, '%2} #highlight {blink, yellow} {%1 wildly swings %2, and accidentally cuts off %3 own head!} #highlight {blink, yellow} {%1 wildly swings %2, and accidentally cuts off %3's head!} #highlight {red} {%1's body could not handle the shock.Your blood freezes %2} #highlight {white} {%1's hands begin to glow brightly!} #highlight {white} {%1's hands begin to glow very brightly!} #highlight {charcoal} {%1's skin takes on a steel grey hue and strengthens enormously.} #highlight {green} {%1's spell shield absorbs the damage!} #highlight {charcoal, blink} {%1's sword is heading directly for your neck!!!!} #highlight {yellow} {%1's weapon cuts right through one of your limbs!!!} #highlight {light green} {%1's wounds seem to vanish!} #highlight {light blue} {%1[%2]> '%3} #highlight {red} {(Absent)} #highlight {red} {(Red Aura)} #highlight {red} {Owie! Owie! Owie! Owie!} #highlight {blue} {R.I.P.} #highlight {green} {^%1 quickly avoids your backstab, and you nearly cut your finger!} #highlight {light cyan} {^%1 utters the words, '%2'} #highlight {yellow} {^A GLOWING PORTAL HAS OPENED HERE.....} #highlight {yellow} {^A PORTAL OPENS HERE FOR YOU!} #highlight {green} {^A feeling of increased power courses through your body.} #highlight {red} {^A horde of shadows swarm about the room!} #highlight {charcoal} {^A piece of %1 is turned into dust} #highlight {charcoal} {^A thin vapor shimmers slowly in the air, then quickly condenses into %1.} #highlight {green} {^A warm feeling fills your body.} #highlight {yellow} {^AN OPEN PORTAL IS HERE!} #highlight {yellow} {^Alas, you cannot go that way...} #highlight {charcoal} {^Arglebargle, glop-glyf!?!} #highlight {charcoal} {^As %1 Specularem hits %2 it shatters into thousands of pieces.} #highlight {charcoal} {^As %1 pulls %2 weapon free, %3's wound turns black!} #highlight {charcoal} {^As %1's hits %2 it shatters into thousands of pieces.} #highlight {red} {^As the room closes up around you, you are forced out!} #highlight {light green, blink} {^As you remove %1 it sprays a toxin, blinding %2!} #highlight {yellow} {^As you swing your weapon, it slips and slices through your own neck!} #highlight {charcoal} {^Backstab who?} #highlight {light blue} {^Beacon set.} #highlight {white} {^Burning acid hits %1 in the eyes, blinding %3!} #highlight {charcoal} {^But there is nothing in it?} #highlight {yellow} {^But you are not in a group!} #highlight {blue} {^Everything seems a little bluer...} #highlight {light red} {^Everything suddenly seems much redder...} #highlight {red} {^Everything suddenly seems redder...} #highlight {light blue} {^Exits%1} #highlight {white} {^Green acid hits you full in the eyes blinding you!!} #highlight {green} {^Group %1 consists of:} #highlight {brown} {^In your dreams, or what?} #highlight {light red} {^It tastes like %1.} #highlight {charcoal} {^Nah... You feel too relaxed to do that..} #highlight {charcoal} {^No-one by that name here..} #highlight {charcoal} {^Nothing seems to happen.} #highlight {green} {^OK.} #highlight {light green} {^Ok, you'll try to move silently for a while.} #highlight {green} {^Ok.} #highlight {charcoal} {^Protects cleared.} #highlight {light magenta} {^Saving %1.} #highlight {charcoal} {^Shhhh, %1 is sleeping.} #highlight {red} {^That Really did HURT!} #highlight {red} {^The Specularem shatters as it hits your victim.} #highlight {green} {^The cleansing fires of healing fill your body!} #highlight {charcoal} {^The dark haze about %1 dissipates.} #highlight {red} {^The gods refuse to protect the evil ones.} #highlight {brown} {^The large central well of Settlestone is here.} #highlight {yellow} {^The lightning bolt hits %1 with full impact} #highlight {yellow} {^The portal in the room wavers a bit.} #highlight {charcoal} {^The portal wavers a little.} #highlight {charcoal} {^The rope magically dissapears!} #highlight {light blue} {^The ship has arrived at %1!} #highlight {light blue} {^The shipmates untie the %1} #highlight {green} {^The spell is reinforced.} #highlight {red} {^The white aura around your body fades.} #highlight {white} {^There is a flash in the middle of the room where %1 appears.} #highlight {charcoal} {^There is a loud crack as air rushes to fill the void where %1 was standing.} #highlight {charcoal} {^Who should the spell be cast upon?} #highlight {red} {^Winds of Flame pour from your hands, killing %1 instantly.} #highlight {light red} {^Winds of flame pour from %1's hands, incinerating %2.} #highlight {light blue} {^You activate your beacon!} #highlight {charcoal} {^You are carrying:} #highlight {green} {^You are full.} #highlight {light red} {^You are hit by a stream of fire from the %1!} #highlight {green} {^You are no longer being protected} #highlight {red} {^You are no longer protecting %1} #highlight {red} {^You are protecting %1.} #highlight {red} {^You are roasted in the inferno!} #highlight {charcoal} {^You are seized by an ethereal demon!} #highlight {white} {^You are surrounded by a heavenly light.} #highlight {white} {^You are surrounded by a radiant light.} #highlight {charcoal} {^You are too exhausted.} #highlight {charcoal} {^You are too full to eat more!} #highlight {charcoal} {^You attempt to peek at the inventory:} #highlight {cyan} {^You auction%1} #highlight {cyan} {^You auction-- '%1} #highlight {red} {^You begin protecting %1.} #highlight {white} {^You can't see anything but stars!} #highlight {charcoal} {^You can't see anything.} #highlight {red} {^You can't summon enough energy to cast the spell.} #highlight {yellow} {^You completely sever %1's head!} #highlight {yellow} {^You cut off %1's limb!} #highlight {red} {^You don't have the energy to memorize that spell!} #highlight {charcoal} {^You drive %1 to the hilt in %2 and %3 shudders from the poison.} #highlight {red} {^You failed.} #highlight {green} {^You feel a burst of energy run through your legs.} #highlight {charcoal} {^You feel a swift breeze!} #highlight {red} {^You feel an intense burning pain!!} #highlight {light green} {^You feel better!} #highlight {charcoal} {^You feel disoriented as %1 momentarily invades your mind.} #highlight {light blue} {^You feel drunk.} #highlight {green} {^You feel informed:} #highlight {light magenta} {^You feel less protected.} #highlight {red} {^You feel less resiliant.} #highlight {light magenta} {^You feel less righteous.} #highlight {green} {^You feel more magically charged.} #highlight {blink, green} {^You feel much, much better!} #highlight {green} {^You feel much, much better.} #highlight {light green} {^You feel refreshed and ready to travel again!} #highlight {green} {^You feel righteous.} #highlight {green} {^You feel stronger.} #highlight {light magenta} {^You feel weaker.} #highlight {green} {^You feel your skin become much, much stronger.} #highlight {magenta} {^You gossip%1} #highlight {magenta} {^You gossip-- '%1} #highlight {red} {^You grouptell: '%1} #highlight {charcoal} {^You have been KILLED!!} #highlight {yellow} {^You have entered the portal!} #highlight {light blue} {^You have memorized:} #highlight {light green} {^You heal %1.} #highlight {red} {^You lost your concentration!} #highlight {brown} {^You peer intently all around, and see :} #highlight {yellow} {^You quest-- '%1} #highlight {green, blink} {^You raise %1 from the dead!} #highlight {light blue} {^You recite %1 which dissolves.} #highlight {brown} {^You rest your tired bones.} #highlight {white} {^You say '%1} #highlight {light blue} {^You see a blury vision of %1.} #highlight {green} {^You sense the demon depart for another engagement.} #highlight {charcoal} {^You skillfully parry the attack of %1} #highlight {white} {^You start glowing.} #highlight {brown} {^You stop resting, and sit up.} #highlight {brown} {^You stop resting, and stand up.} #highlight {green} {^You tell %1 '%2} #highlight {white} {^You vanish.} #highlight {brown} {^You wake, and sit up.} #highlight {red} {^You wish that your wounds would stop BLEEDING that much!} #highlight {brown} {^You're sitting already.} #highlight {charcoal} {^Your beacon is not set.} #highlight {yellow} {^Your blood freezes as you hear %1 death cry.} #highlight {white} {^Your group consists of:} #highlight {yellow} {^Your portal has succesfully opened.} #highlight {charcoal} {^Your skin hardens greatly, becoming almost impeneratrable.} #highlight {green} {^Your spell shield absorbs the damage!} #highlight {light blue} {^Your weapon blasts %1 with a cone of frost!} #highlight {light red} {^Your weapon erupts in flames, burning %1!} #highlight {charcoal} {^Your weapon shatters is it hits your victim.} #highlight {yellow} {^Your weapon trembles and strikes %1 with a bolt of lightning!} #highlight {green} {^Your wounds begin to heal much faster!} #highlight {red} {massacres} #highlight {green} {misses}