As you might have noticed, openings are VERY important in atomic. In fact one small mistake
in the openings often leads to loss of material or even a forced win. That's why it's important
to know some basic opening-ideas and some forced lines to be able to get through the first 10 moves
of the game.
The idea of most atomic openings is to:
- develop pieces (especially knights)
- open up the lines for queen and bishops
- try to win material
- make (often) crude threats on opponents king
- protect your king from (often) crude threats
Like in chess there are many many atomic openings and systems. Unfortunately they have no names
because it's hard to trace people to the openings. But many ideas are found and will be found by
atomic players all over the world.
Now, i could have put out most of the lines and refutes, which i wanted to do in first place...
But after thinking a lot about it and discussing with other fics
players i've come to conclusion that giving out openings is not a good
idea...
First thing, it's slightly annoying to play against one's own lines, but it's not the reason really.
After playing Opossum one day i kind of realised that atomic is not
about openings and winning a bishop and then go to the endgame without
thinking...
And also i realised that really, noone can PLAY atomic, we just
memorize our openings and win some material and try to hold on to it.
Instead a good player should be able to be strong in all parts of
the game, opening, middlegame and endgame. And the fact is, very few
can show that.
Many 2000-2100 players knows openings perfect but loses in the
middlegame VERY quickly because of lack of skill to play middlegames.
So with giving out all openings
i would just give the players a bad help. Sure they get a nice rating
pretty fast, but they'll forget about learning to play atomic.
Instead i want to give you some good advices. Look at atomic
as a game consisting of opening + middlegame + endgame. Don't let one
part of the game to stagnate by not training that. Analyze an opening
with concern to middle and endgame. Analyze your games a lot.
Especially your losses, improve your weaknesses. Look at the games of
good players and look how they play
middlegame from certain positions. And most important, have fun!
Best of luck,
Siggemannen
Tell me what you think: send an email to:
siggemannen@gmail.com