Excerpts from The Atomic Chess Book
by Leonard Blackburn
Editor's Note (May 2009): Per request of Leonard, I
am only presenting a limited overview of his seminal work as he continues
working towards getting this published in book format. Most of the files
listed below have been completed. Consider this a preview or a taste of
the upcoming (hopefully) publication of this book!
Part I: Introduction
- What is Atomic Chess?
(edited version)
- The Rules of Atomic Chess
- A Sample Game
- Playing On-Line
- Atomic Chess Engines
- Quick Start Lesson
- Notation Used in This Book
Part II: Endgames without Pawns
- Connected Kings
- King and Queen vs. King
- King and Two Queens vs. King
- King, Queen, and Knight vs. King
- King, Queen, and Bishop vs. King
- King and Two Rooks vs. King
- King, Rook, and Bishop vs. King
- King, Rook, and Knight vs. King
- King and Four Queens vs. King and Rook
- King and Three Queens vs. King and Rook
- King and Three Knights vs. King
Part III: Endgames with Pawns
- King and Queen vs. King and Pawn
- King, Queen, and Pawn vs. King and Pawn
- King, Rook, and Pawn vs. King and Pawn
- More King, Rook, and Pawn Endgames
- King and Pawn Endings -- Equal Pawns
- King and Pawn Endings -- Unequal Pawns
- Piece vs. Pawn
- Pawnitization (preview
version)
- Connecting Kings to Win
- Fortresses
- Miscellaneous Endgames
- More Miscellaneous Endgames
Part IV: Tactics
- Knight Tactics
- Rook Tactics
- Queen Tactics
- Bishop Tactics
- Pawn Tactics
- Miscellaneous Tactics
Part V: Openings
- ECO Codes and Wildchess
- A33 Yokke Opening (1. Na3)
- A34 Yokke Opening, Standard Defence (1. Na3 b5)
- A41 Rekursiv-Hooby Opening (1. e3) (precursor
version)
- A42 Rekursiv-Hooby, Kalvin Defence (1. e3 f5)
- A43 Rekursiv-Hooby, Queen Attack (1. e3 Nf6 2. Qf3)
- A44 Rekursiv-Hooby, Mrundersun Defence (1. e3 d6)
- A47 Rekursiv-Hooby, Symmetric Variation (1. e3 e6)
- A49 Rekursiv-Hooby, Exchange Line (1. e3 e6 2. Qf3 f5 3. Qh5 g6)
- A51 Rekursiv-Hooby, Tipau-Siggemannen Counterattack (1. e3 e6 2. Nf3 Nc6)
- A53 Rekursiv-Hooby, Mainline (1. e3 e6 2. Nf3 Qf6 3. c3 etc.)
- B00 Tipau (1. Nc3)
- B16 Tipau, Modern Defence (1. Nc3 e6)
- B26 Sicilian (1. Nc3 Nf6)
- C00 King Knight Opening (1. Nf3)
- C01 King Knight Opening, Mrundersun Defense (1. Nf3 e5)
- C05 King Knight, Kamikaze Attack (1. Nf3 f6 2. Nd4)
- C11 Exchange, Szura Attack (1. Nf3 f6 2. Nd4 Nh6 3. Nf5 Nxf5 4. Nc3 c6 5. e4)
- C14 Trojanknight-Opossum Attack (1. Nf3 f6 2. Nd4 Nh6 3. e3)
- C24 King Knight, Two Knights, 2. ... c6 (1. Nf3 f6 2. Nc3 c6)
- C25 King Knight, Three Knights (1. Nf3 f6 2. Nc3 Nh6)
- C31 Center Attack (1. Nf3 f6 2. e4)
- C38 Atomic Attack, Nightrider Defence (1. Nf3 f6 2. e3 e6)
- C45 Atomic Attack, Modern Defence (1. Nf3 f6 2. e3 d5)
- D00 TrojanKnight Opening (1. Nh3)
- D19 WildKiller Attack (1. Nh3 f6 2. Nc3)
- D29 TrojanKnight, Modern Defence (1. Nh3 h6)
Part VI: Problems
- Twenty One-Move Problems
- Twenty Two-Move Problems
- Twenty Three-Move Problems
- Twenty Four-Move Problems
- Twenty Five-Move Problems
- Longer Problems
Part VII: Games
- Rekursiv vs. Sordid
- Sordid vs. Rekursiv