The Wild, Wild West - Part 2
By Nick Long -- April 1, 2009
There were so many games from the first round
of games from 1996 that I had to split them up into two parts. We'll
continue with the second part of the Wild, Wild West games from 1996. As
we continue onto our journey, it's still an amazing looking-glass into the past
that we're able to peer through thanks to these games.
04 April 2009: Much thanks to tipau for continuing the
use of the
button!
|

FEN: r1bqkbnr/pppp2p1/4p3/7p/2B5/3P1N2/PP3PPP/R3K2R
Position after 6. ... Nxc2
White put himself into a hole by allowing 4. ... Nd4 to
occur - then dug himself in even deeper with a series of bad moves that
didn't end even after 6. ... Nxc2. White could have just resigned
after this position as Black is so superior in every possible way. |
tanstaafl (1724) vs. saya (1743) --- Wed Sep 4 1996, 18:01 GMT
Rated Atomic match, initial time: 2 minutes, increment: 12 seconds.
Move tanstaafl saya
---- ---------------- ----------------
1. Nf3 (0:11) f6 (0:02)
2. e4 (0:29) h5 (0:05)
3. e5 (0:07) Nc6 (0:21)
4. exf6 (0:15) Nd4 (0:07)
5. Bc4 (0:13) e6 (0:13)
6. d3 (0:34) Nxc2 (0:02)
7. Ne5 (0:18) d5 (0:07)
8. Bb5+ (0:41) c6 (0:06)
9. Ng6 (0:09) Bb4+ (0:03)
10. Kf1 (0:07) Qf6 (0:08)
11. f3 (0:17) Qd4 (0:03)
12. Ke2 (0:17) Qe3+ (0:03)
{White resigned} 0-1 |
saya (1748) vs. tanstaafl (1637) --- Wed Sep 4 1996, 18:06 GMT
Rated Atomic match, initial time: 2 minutes, increment: 12 seconds.
Move saya tanstaafl
---- ---------------- ----------------
1. e3 (0:06) Nf6 (0:18)
2. Bc4 (0:08) d5 (0:05)
3. Bb5+ (0:20) c6 (0:02)
4. f3 (0:03) cxb5 (0:16)
5. b4 (0:04) d4 (0:05)
6. e4 (0:04) d3 (0:06)
7. c4 (0:05) Qd4 (0:08)
8. Qa4+ (0:07) Nc6 (0:03)
9. Bb2 (0:27) Qf2+ (0:04)
10. Kd1 (0:02) Qxd2 (0:02)
{White checkmated} 0-1 |

FEN: rnbqkb1r/pp2pppp/2p2n2/1B1p4/8/4P3/PPPP1PPP/RNBQK1NR
Position after 3. ... c6
1.e3 Nf6 is a very modern opening, so we can definitely
see that some opening theory can easily have come from the earlier games
but 2.Bc4 (an influence of the times) made no sense as 2. ... d5 easily
countered it and gave Black tempo as well. Someone might have
noticed that pattern from this game and then applied it to the modern
Atomic opening to preempt the common Bc4 practice of this era.
3.Bb5+ is just inexcusable by White though and essentially handed Black
the game. |
|

FEN: r1bqkb1r/pp4pp/n1p1pp2/3p4/4P3/1N1P4/PPP2PPP/RN1QKB1R
Position after 6. ... Na6
This game is actually almost rather modern in its opening
- it begins out as the Exchange variation, but White plays 3.e4 rather
than 3.Nf5. Then the rather odd 4.d3 was played, but climbim was
always known for his rather offbeat opening moves, so this may have been a
particular eccentricity of his at the time. We won't be able to know
without finding more games or asking him ourselves. The game did
continue on with some modern pinning and counterpunching, eventually
ending when apparently Pfiffigunde lost on time by either lag or
disconnecting. This was back in the old days where there was no
timeseal and disconnection/lag could very easily cause a player to
lose. Dial-up connections via modems were the way to get onto the
Internet then, and in most cases it wasn't even 56k. Imagine
that! So we're robbed of a chance to see a high level endgame as it
would have played out in 1996, although I would've put my money onto Black
with this final position:

FEN: r3k2r/pp4pp/2p3b1/q3pp2/3P4/1QP5/PP3PPP/R3KB1R
Final position (Black to move - can simply play Qxc3, winning a pawn)
|
climbim (2065) vs. Pfiffigunde (2016) --- Tue May 28 1996, 14:01 GMT
Rated Atomic match, initial time: 5 minutes, increment: 5 seconds.
Move climbim Pfiffigunde
---- ---------------- ----------------
1. Nf3 (0:06) f6 (0:06)
2. Nd4 (0:10) Nh6 (0:02)
3. e4 (0:01) c6 (0:08)
4. d3 (0:24) e6 (0:21)
5. Bxh6 (0:30) d5 (1:22)
6. Nb3 (0:56) Na6 (0:38)
7. Nc5 (0:24) Nxc5 (0:10)
8. Nc3 (0:37) dxe4 (0:19)
9. d4 (1:01) e5 (0:30)
10. Ne4 (0:21) Bf5 (0:42)
11. Nd6+ (0:41) Bxd6 (0:27)
12. Qh5+ (0:16) Bg6 (0:16)
13. Qh3 (0:06) f5 (0:43)
14. Qb3 (0:20) Qa5+ (0:27)
15. c3 (0:16)
{Black ran out of time} 1-0 |
Atomix (1893) vs. climbim (2089) --- Fri Aug 23 1996, 14:03 GMT
Rated Atomic match, initial time: 2 minutes, increment: 12 seconds.
Move Atomix climbim
---- ---------------- ----------------
1. e3 (0:00) d5 (0:13)
2. Qh5 (0:05) g6 (0:11)
3. Qe5 (0:00) Be6 (0:09)
4. Nf3 (0:00)
{Black ran out of time} 1-0 |

FEN: rn1qkbnr/ppp1pppp/4b3/3pQ3/8/4PN2/PPPP1PPP/RNB1KB1R
Final position
This is absolutely stunning - the final position (black
lost, probably due to disconnection). It's virtually an echo of a
position from a very common modern atomic opening, complete with the
brilliant Be6. At least we can credit the pioneering innovation of
Be6 to Atomix or to the writers of his book (as this was played in August
1996, this rules out Pfiffigunde). So credit duly goes to Atomix,
JoelH, or Nightrider. |
|

FEN: r1bqkbnr/ppp1N1pp/2nppp2/8/8/5N2/PPPPPPPP/R1BQKB1R
Position after 4. ... f6
Sorry, tipau, but Scar was definitely the first to play
1.Nc3! and he actually does a pretty credible job with creating a nice
position for himself in just four moves . He's completely destroyed
Black's position but I loved the rather modernized counterpunch attempt by
Black with 3. ... Nc6! White went on to hand Black the game in the
end but this just gave us a taste of what tipau had in store for the rest
of us with 1.Nc3!

FEN: r1b1kbnr/p3N1pp/3ppp2/qppP4/8/1B2PN2/PP3PPP/R3K2R
Final position (Black is won)
White helpmated himself in essence with Bb3??, allowing
Black to pentrate. White might have lost on time, but he was
probably just hatewaiting out Black. After Kf1, Qe1#. After
Ke2, Qd2, Kf1, Qxf2 explosion. After Kd1, Qd2#. After Nd2,
Qxd2 explosion. |
Scar (1615) vs. Biker (1674) --- Fri Dec 20 1996, 23:53 GMT
Rated Atomic match, initial time: 2 minutes, increment: 4 seconds.
Move Scar Biker
---- ---------------- ----------------
1. Nc3 (0:04) d6 (0:03)
2. Nd5 (0:02) e6 (0:02)
3. Ne7 (0:11) Nc6 (0:08)
4. Nf3 (0:01) f6 (0:03)
5. d4 (0:06) Nb4 (0:04)
6. e3 (0:31) Nxc2 (0:10)
7. Bb5+ (0:02) c6 (0:01)
8. Ba4 (0:03) b5 (0:02)
9. d5 (0:00) c5 (0:13)
10. Bb3 (0:11) Qa5+ (0:03)
{White ran out of time} 0-1 |
|

FEN: rnbqkb1r/ppp3p1/4pp2/3p3p/8/3PP2Q/PPP2PP1/RNB1KB1R
Position after 7.Qh3
Atomix played the rather questionable 7.Qh3, but it was
the first atomic computer after all and they were still working on
developing its logic. 7.Qg3! would have been far, far superior
because it threatens Qg6+ and winning for White, or Qxc7, scooping up the
Q,N,B, and pawn for White's Queen. But that aside, apart from the
odd 3.d3, this was a rather modern game that was played.

FEN: r2qk2r/p5p1/1pp1pp2/7p/3P1P2/P3P2Q/1PK3P1/RNBbb1R1
Position after 16.Bd1+
We've reached a beautiful middlegame being played by
Black. Black wants to mate using the two bishops but he reached a
classic atomic error. White promptly took advantage by playing
17.Rxe1! exploding both the Black Bishops and taking himself out of
check. Black simply played Qc8, a nice move to try to salvage some
cheese and White then played the rather mysterious 18.Qg3, 11 moves far
too late. g6 was moved then another mysterious 19.Qh3?? was moved -
essentially giving Black a free move. Qa6 promptly gave Black the
game (apparently, White's atomic plies wasn't especially impressive at
this point in time). A rather impressive game especially for its era
- we're able to see a full game from opening, middlegame, to
endgame. And it's all rather modern, several years before most of us
would have considered atomic chess to have developed to this point.
|
Atomix (1846) vs. HASTUR (1799) --- Thu Nov 21 1996, 0:13 GMT
Rated Atomic match, initial time: 5 minutes, increment: 0 seconds.
Move Atomix HASTUR
---- ---------------- ----------------
1. Nf3 (0:01) f6 (0:04)
2. e3 (0:00) e6 (0:03)
3. d3 (0:00) Nh6 (0:08)
4. h3 (0:00) Ng4 (0:02)
5. hxg4 (0:00) h5 (0:02)
6. Qf3 (0:06) d5 (0:12)
7. Qh3 (0:07) Na6 (0:14)
8. d4 (0:06) c6 (0:07)
9. a3 (0:07) Bd6 (0:05)
10. Bxa6 (0:24) Bg3 (0:03)
11. Kd1 (0:19) b6 (0:03)
12. f4 (0:06) Ba6 (0:06)
13. c4 (0:16) dxc4 (0:01)
14. Rg1 (0:30) Be2+ (0:02)
15. Kd2 (0:02) Be1+ (0:02)
16. Kc2 (0:00) Bd1+ (0:10)
17. Rxe1 (0:00) Qc8 (0:18)
18. Qg3 (0:35) g6 (0:03)
19. Qh3 (0:04) Qa6 (0:02)
20. Kd1 (0:00) Qe2+ (0:14)
{White checkmated} 0-1 |
Emil (1693) vs. Someone (1750) --- Wed May 15 1996, 12:52 GMT
Rated Atomic match, initial time: 2 minutes, increment: 12 seconds.
Move Emil Someone
---- ---------------- ----------------
1. e3 (0:05) Nf6 (0:10)
2. Qf3 (0:08) e6 (0:02)
3. Bd3 (0:11) Bb4 (0:05)
4. c3 (0:08) Bxc3 (0:01)
5. Nh3 (0:16) g5 (0:13)
6. Nxg5 (0:05) Qf6 (0:02)
7. b3 (0:14) Rg8 (0:03)
8. Qxf6 (0:41) Rxg2 (0:06)
9. Nc3 (0:06) c6 (0:18)
10. Ne4 (0:07) d6 (0:43)
11. Nf6+ (0:06) Kf8 (0:06)
12. Ne8 (0:40) Na6 (0:35)
13. b4 (0:10) c5 (0:11)
14. Nc7 (0:15) Rb8 (0:12)
15. a3 (0:33) e5 (0:28)
16. b5 (0:05) Be6 (0:27)
17. bxa6 (0:06) b5 (0:24)
18. Nxe6 (0:05) a5 (0:08)
19. Ke2 (0:17) f5 (0:08)
20. Bb2 (0:14) d5 (0:05)
21. Rg1 (0:05) Ke7 (0:04)
22. Rg7+ (0:02) Ke8 (0:03)
23. Rg8+ (0:06) Ke7 (0:02)
24. Re8+ (0:02) Kf7 (0:07)
25. Rf8+ (0:03) Ke7 (0:02)
26. f4 (0:18) c4 (0:14)
27. Rf7+ (0:14) Ke8 (0:04)
28. Rf8+ (0:03) Ke7 (0:03)
29. Rf7+ (0:31) Ke8 (0:02)
30. Bc1 (0:33) c3 (0:06)
31. d3 (0:16) c2 (0:12)
32. h4 (0:06) b4 (0:03)
33. axb4 (0:20) Rb3 (0:10)
34. Kf2 (0:10) e4 (0:06)
35. Kg3 (0:26) a4 (0:36)
36. Re7+ (0:09) Kd8 (0:08)
37. Rd7+ (0:05) Ke8 (0:03)
38. Re7+ (0:26) Kd8 (0:03)
{Game drawn by repetition} 1/2-1/2 |

FEN: rnbqk2r/pppp1p1p/4pn2/6p1/8/4PQ1N/PP1P1PPP/RNB1K2R
Position after 5. ... g5
This is really a rather modern game using the appropriately
named "Someone" opening, even though he's actually playing black
in this game. 1.e3 Nf6 2.Qf3 is a very common modern opening but
until further study is done, we don't know how common it was back
then. Apparently Someone played 1.e3 often enough to have the whole
spectrum of 1.e3 openings named after him in the Atomix book, though.

FEN: 1r3k2/7p/3p4/ppp1pp2/8/P3P3/3PKP1P/R1B5
Position after 19. ... f5
Now we've finally reached a bona-fide endgame in atomic
chess from one of the very early games! Given what we know now, this
would be a very easy win for Black - simply move the King onto the 7th
rank and then move the rook over to the g file, penetrate, trade off the
rooks and win with the pawn advantage that Black has. However, this
was way before anybody even studied endgame theory as far as I know.
So we're treated to an endgame where some curious moves take place.

FEN: 3k4/4R2p/8/3p1p2/p3pP1P/1r1PP1K1/2p5/2B5
Final position: Drawn by repetition
White absolutely stole a draw in this game, but Black had
good intentions. Black really should have traded off rooks and then
could have won very easily. But we have the advantage of more than a
decade of analysis to find this out.
|
|

FEN: rn1qkb1r/pppBpppp/5n2/3p4/6b1/4PQ2/PPPP1PPP/RNB1K1NR
Final position - Black is checkmated
This game is just an illustration of how an atomic game
can end without any material having been exploded off the board.
It's also a sterling example of how a lot of new players come to dislike
Atomic chess because of their lack of opening knowledge or lack of opening
principles. Black simply got blown out of the water by misplaying
the Someone opening (being handled by himself this time around). I
find this rather interesting since those same two players drew a game with
the same opening just a few days previous to this one (see the game
immediately above this one).
|
Someone (1816) vs. Emil (1666) --- Tue May 21 1996, 10:56 GMT
Rated Atomic match, initial time: 2 minutes, increment: 12 seconds.
Move Someone Emil
---- ---------------- ----------------
1. e3 (0:04) Nf6 (0:08)
2. Qf3 (0:05) d5 (0:19)
3. Bd3 (0:07) Bg4 (0:56)
4. Bg6 (0:05) Kd7 (0:48)
5. Bf5+ (0:15) Ke8 (0:30)
6. Bd7+ (0:03)
{Black checkmated} 1-0 |
Someone (1819) vs. graukater (UNR) --- Tue May 21 1996, 11:22 GMT
Unrated Atomic match, initial time: 2 minutes, increment: 12 seconds.
Move Someone graukater
---- ---------------- ----------------
1. e3 (0:04) e5 (0:07)
2. Nc3 (0:12) Bb4 (0:22)
3. Nf3 (0:21) h6 (0:25)
4. Bb5 (0:19) c6 (0:08)
5. b3 (0:05) d5 (0:14)
6. Ba3 (0:49) Bg4 (0:13)
7. g3 (0:41) d4 (0:19)
8. O-O (0:15) dxe3 (0:22)
9. Nd5 (0:52)
{White resigned} 0-1 |

FEN: rn1qk1nr/pp3pp1/2p4p/1B1Np3/1b4b1/BP4P1/P1PP1P1P/R2Q1RK1
Final position - Black can play several moves that win here
And we're able to see a very different approach to the
Someone opening from graukater, who absolutely smashed Someone in this
game. This game can also be used as an illustration for what happens
when White doesn't have a plan and Black had one (specifically, the focus
around the d4,e4,e3,f3 squares to threaten mate/capture of major pieces.
|
|

FEN: r2qkbnr/p1pp2pp/bp2pp2/8/8/2P1PN2/PP1P1PPP/RNBQKR2
Position after 5. ... Ba6
It looks like we have one of the very first
"anti-computer" atomic games played. Although that 2.c3 is
a bit questionable but probably served as a way to try to get Someone out
of book. It's probably helpful to look over this game but I wouldn't
put too much weight onto this one
|
Atomix (1894) vs. Someone (1819) --- Wed May 22 1996, 11:55 GMT
Rated Atomic match, initial time: 2 minutes, increment: 12 seconds.
Move Atomix Someone
---- ---------------- ----------------
1. Nf3 (0:01) f6 (0:02)
2. c3 (0:00) e6 (0:41)
3. e3 (0:22) Na6 (0:19)
4. Bxa6 (0:32) b6 (0:05)
5. Rf1 (0:13) Ba6 (0:06)
6. d3 (0:31) Bc5 (0:14)
7. Nh4 (0:05) g5 (0:17)
8. b4 (0:04) Bd6 (0:18)
9. f4 (0:08) g4 (0:21)
10. a4 (0:05) Bb7 (0:09)
11. e4 (0:09) f5 (0:16)
12. c4 (0:17) Be7 (0:03)
13. Bb2 (0:07) Bf6 (0:52)
14. exf5 (0:08) Nf6 (0:04)
15. Be5 (0:06) d6 (0:08)
16. g3 (0:08) Bf3 (0:25)
17. Qb3 (0:13) Bd1 (0:15)
18. Qa2 (0:05) Bb3 (0:06)
19. Qg2 (0:06) c6 (0:09)
20. Bxf6 (0:08) Qf6 (0:16)
21. Qe4 (0:13) Qd4 (0:10)
22. Qxd4 (0:23) Rf8 (0:09)
23. a5 (0:17) Bc2 (0:08)
24. Na3 (0:11) O-O-O (0:13)
25. b5 (0:14) e5 (0:31)
26. f5 (0:31) e4 (0:04)
27. Ra2 (0:30) Rde8 (0:32)
28. Rf4 (0:29) exd3+ (0:32)
29. Kd1 (0:05) Re1+ (0:04)
30. Kd2 (0:09) Re2+ (0:03)
31. Kc1 (0:05) Rc2+ (0:04)
32. Kd1 (0:00) Rd2+ (0:02)
33. Kc1 (0:10) Rc2+ (0:01)
34. Kd1 (0:00)
{Game drawn by repetition} 1/2-1/2 |
Someone (1820) vs. Atomix (1893) --- Wed May 22 1996, 12:10 GMT
Rated Atomic match, initial time: 2 minutes, increment: 12 seconds.
Move Someone Atomix
---- ---------------- ----------------
1. d4 (0:06) d5 (0:00)
2. Bh6 (0:03) gxh6 (0:33)
3. e3 (0:04) Nf6 (0:08)
4. Qf3 (0:02) Bh6 (0:15)
5. Nh3 (0:01) b5 (0:15)
6. Ng5 (0:02) Kd7 (0:00)
7. Ne6 (0:03) Bxe3 (0:00)
8. Nxc7 (0:02)
{Black checkmated} 1-0 |

FEN: rnbq3r/p1pkpp1p/5n1b/1p1p2N1/3P4/4PQ2/PPP2PPP/RN2KB1R
Position after 6.Kd7
This 1.d4 d5 2.Bh6 gxh6 opening was a bit interesting to
see, especially since 3.e3 and Nf6 followed, then 4.Qf3 but it looks like
Black has already lost due to a series of bad moves. This bore out
in short form with Black playing 6.Kd7 in a feeble attempt to avoid the
inescapable mate. |
|

FEN: rnbqk2r/pp1p2pp/2p1pp1n/6N1/3P4/2P1P3/PP3PPP/R1BQKB1R
Position after 6.Ng5
We have a relatively modern game that's been played here,
but the problem is that Black misplayed a single move after 6.Ng5 by White
and hindered himself in essence with his poor play. A single move
can unravel all the good work done earlier in the opening. Black
should've played 6. ... Ng4 as that immediately threatens Nxf2 explosion,
forcing White to move his f-pawn. Instead, Black played the awful 6.
... fxg5?? blowing up his Knight and f-pawn in the process. White
immediately took advantage with 7.Qh5+. The final position is a bit
curious though, with Black resigning after Qf6, since he could've played
Qh4 then Qxh6 or even just waited to see if White would move his f-pawn
and then give up more material to keep his king safe temporarily. |
Someone (1827) vs. Fangorn (1492) --- Fri May 24 1996, 14:25 GMT
Rated Atomic match, initial time: 2 minutes, increment: 0 seconds.
Move Someone Fangorn
---- ---------------- ----------------
1. e3 (0:03) e6 (0:01)
2. Nf3 (0:06) f6 (0:01)
3. Na3 (0:06) c6 (0:03)
4. c3 (0:06) Bxa3 (0:04)
5. d4 (0:14) Nh6 (0:03)
6. Ng5 (0:12) fxg5 (0:06)
7. Qh5+ (0:06) g6 (0:02)
8. Qh6 (0:03) Qf6 (0:20)
{Black resigned} 1-0 |
Fangorn (1480) vs. Someone (1829) --- Fri May 24 1996, 14:28 GMT
Rated Atomic match, initial time: 2 minutes, increment: 12 seconds.
Move Fangorn Someone
---- ---------------- ----------------
1. e3 (0:04) e6 (0:05)
2. Bb5 (0:12) c6 (0:04)
3. Bd3 (0:02) Bb4 (0:05)
4. c3 (0:03) Bxc3 (0:01)
5. Nf3 (0:05) Qf6 (0:05)
6. Nc3 (0:14) Nh6 (0:06)
7. Ne4 (0:22) Ng4 (0:05)
8. Nd6+ (0:05) Nxf2 (0:23)
{White checkmated} 0-1 |

FEN: rnb1k2r/pp1p1ppp/2pNpq2/8/6n1/4PN2/PP1P1PPP/R1BQK2R
Position after 8.Nd6+
This is the germination of the modern 1.e3 e6 2.Nf3 Qf6 opening, but
White needed to deal with the Nh6 threat by Black and ignored it.
Nd6+ couldn't save him as checks are ineffective against Nxf2
explosion. Explosions always take precedence over checks. This
is an illustrative position for this concept. Black may be in check,
but Nxf2 explodes the White King first, thus, Black won here. |
|

FEN: r1bqk1nr/1pp3pp/2nppp2/1B6/P2P4/N1P1PN2/5PPP/R2QK2R
Position after 9.Na3?
This has been nicely played up to 9.Na3 - where Black
immediately seized a material advantage by playing Rxa4!, netting a
Bishop and Knight for his Rook for pawn trade. Black is now up two
pieces on White, which is enough to win the game if all the other pieces
are traded off.

FEN: R1b2rk1/1pp1n1pp/5p2/8/8/2P1PN2/5PPP/5RK1
Position after the 13. Double Castle
Black threw away his advantage by playing 11. ... exd5
rather than just playing e5 and letting White trade his pawn for Black's
Knight. Black then could have played d5 and prevented the Q+p swap
for Q that ensued after 11. ... exd5. Right now, White has 2R+N+5p
versus Black's NBR+5p, which is actually quite equal in atomic, if
everything is neutralized.

FEN: 6k1/1pp3pp/5p2/8/8/2P1P3/5PPP/6K1
Position after 18. ... Nxe7
For some odd reason, the players decided to trade off
all their pieces and we're left with an imbalanced position. This
would be great for a study later on, especially since it's essentially a
b+c pawn race against White's 4 on 3 pawn majority. Opposition
would come into great play in this study, but from a first glance,
White can simply move his king over to block the winner winner runner
runner of the b/c pawn while advancing his 4 pawns, then Black would
have to block the winner winner runner runner pawn of White's . But
these players decided to draw after linking kings, which wouldn't occur
in today's modern game. Just another example of how people really
didn't study the endgame back then. |
Someone (1830) vs. Fangorn (1469) --- Fri May 24 1996, 14:31 GMT
Rated Atomic match, initial time: 2 minutes, increment: 12 seconds.
Move Someone Fangorn
---- ---------------- ----------------
1. e3 (0:12) e6 (0:18)
2. Nf3 (0:21) f6 (0:06)
3. d4 (0:07) Nc6 (0:09)
4. b4 (0:05) a5 (0:16)
5. a4 (0:08) axb4 (0:05)
6. Bb5 (0:19) Bb4+ (0:08)
7. c3 (0:03) Ba3 (0:07)
8. Bxa3 (0:05) d6 (0:13)
9. Na3 (0:44) Rxa4 (0:07)
10. Ra8 (0:29) Qe7 (0:04)
11. d5 (0:17) exd5 (0:52)
12. Qxd6 (0:04) Ne7 (0:03)
13. O-O (0:11) O-O (0:02)
14. Rd1 (0:06) Nd5 (0:02)
15. Ne5 (0:17) Re8 (0:19)
16. Nc6 (0:41) Bg4 (0:22)
17. Rxe8 (0:08) Bxd1 (0:06)
18. Ne7+ (0:05) Nxe7 (0:06)
19. Kf1 (0:05) Kf7 (0:01)
20. Ke2 (0:02) Ke6 (0:01)
21. Kd3 (0:02) c6 (0:01)
22. Ke4 (0:03) b6 (0:01)
23. Ke5 (0:04) Kf7+ (0:04)
24. Ke6 (0:06) Kg6 (0:01)
{Game drawn by mutual agreement} 1/2-1/2 |
Fangorn (1501) vs. Someone (1826) --- Fri May 24 1996, 14:42 GMT
Rated Atomic match, initial time: 2 minutes, increment: 12 seconds.
Move Fangorn Someone
---- ---------------- ----------------
1. e3 (0:03) e6 (0:02)
2. Bd3 (0:02) Bb4 (0:03)
3. c3 (0:02) Bxc3 (0:02)
4. Qa4 (0:04) c6 (0:07)
5. Qf4 (0:04) Qf6 (0:12)
6. Nc3 (0:15) Nh6 (0:17)
7. f3 (0:01) Ng4 (0:03)
8. Qd6 (0:06)
{Black resigned} 1-0 |

FEN: rnb1k2r/pp1p1ppp/2pQpq2/8/6n1/2N1PP2/PP1P2PP/R1B1K1NR
Final position
And here we come to the last atomic game from 1996 that
I've got in my possession. It actually starts out rather normally
but then Qf4 and Qf6 were key moves that are very modern. I'm not
too sure about 6.Nc3 though, as Nh3 was probably better. But White
made up for it with the nice 7.f3! and Black helpmated himself with the
questionable 7. ... Ng4?? where d6 or even swapping queens would have been
far better. Black can't escape the explosion from White's
Queen. Black cannot move his King except to d8 and White just plays
Qxd7, exploding Black. |
And we've come to a close of the first section of games from the
past. We're able to see how some of the games have been rather modern or
laughably wild
. And that's what the Wild, Wild West era of opening theory
was all about. We've seen a reliance on Bc4 and a common theme of Bd3, c3,
Bb4 and Bxc3 explosions. We've seen nascent moves in opening theory being
developed that eventually got integrated into modern opening theory. But
most of all, we've seen how the game began developing from its earliest days and
that some players moreso than others really grasped atomic chess
principles. We even got to see the development of the Atomix engine.
[First Edition : 28 February 2009 -- Nick Long]
[Last Modified :
04 April 2009 -- Nick Long]
© 2009 Nick Long
Header
happy to provide more material for your tipau
button :)
1
I never claimed to be the first to play 1.Nc3, just the first to play it with
good style :) 1.Nc3 d6?? 2.Nd5 e6 3.Ne7?? can be the Scar variation if you like
:P
Actually, the Atomix Book lists two
Scar-related opening lines (and not very much with 1.Nc3) so this will have to
be taken into consideration! :) But I will concede your point about
playing it with good style!
2
I'm 99% sure that the King and Pawn endgame is 0-1 due to the outside passed
pawn. Black'll be able to create the first passer while White has to use a lot
of tempi to move the king over to block. Having his king free means Black will
then be able to gain a tempo later. e.g. 19.Kf1 c5 20.Ke1 c4 21.Kd2 b5 22.Kc2 b4
23.cxb4 c3 24.e4 g5 25.g4 Kf7 26.h4 h5 27.f4 f5 28.e5 Ke8! 29.hxg5 hxg4 30.e6
Ke7 0-1 of course this is just one line but after 23...c3 I'd be happy to refute
any other ideas for White :) btw what is this strange lingo "winner winner
runner runner"?
The winner winner runner runner lingo is a
very obscure phrase used in relation with a current state in a Magic: The
Gathering game, which has the board cleared except for a single creature, which
can go the distance and win the player the game (much like a single pawn can go
the distance and win the game in atomic! Sorry, but with a handle of 'Chronatog',
you know I've got to know M:TG stuff!
3
You're very restrained and respectful when commenting on these games. Personally
these openings hurt my eyes! I'd tend to assume any modern moves played are more
through luck than skill. In particular the Be6 game, Black simply missed white
could play Qh5-e5-xc7 when playing 1...d5? It's not comparable to the modern
variation 1.Nf3 f6 2.e3 d5!? because Black doesn't have any compensation down
the f-file and White is just losing material for nothing.
I think we've got the fortunate situation of
hindsight and I can't really slam someone for playing terrible openings in
1996. 1998 and later would be a different story though... those players
already had the Atomix book publicized and had every advantage possible that the
1996 players didn't. In 1996, those players didn't even have a single book
to reference or anything to study. There were no databases and I doubt
they even kept personalized copies of whatever they could grab on the servers.