esha (2291) vs. JoelH (1990) --- Tue Mar 26 1996, 10:36 GMT
Rated Atomic match, initial time: 2 minutes, increment: 12 seconds.
Move esha JoelH
---- ---------------- ----------------
1. Nf3 (0:04) f6 (0:06)
2. e3 (0:02) d6 (0:02)
3. Ng5 (0:10) fxg5 (0:07)
4. Qh5+ (0:02) g6 (0:01)
5. Bc4 (0:02) gxh5 (0:14)
6. Bf7+ (0:04) Kd7 (0:03)
7. Nc3 (0:07) c6 (0:06)
8. Ne4 (0:13) d5 (0:03)
9. Nc5+ (0:07) Kd6 (0:04)
10. Bxd5 (0:03)
{Black checkmated} 1-0 |

FEN: rnbq1bnr/pp2pB1p/2pk4/2Np4/8/4P3/PPPP1PPP/R1B1K2R
Final position before 10. Bxd5 {Atomic-explosion}
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FEN: rnbqkbnr/pppp2pp/5p2/4p3/8/4PN2/PPPP1PPP/RNBQKB1R
Position after 2. ... e5
This is a rare position today, you'd almost never see
it if it wasn't for some experimentation by players. And this was
in 1996, so 3.Ng5 was an entirely acceptable move. And then the
game morphs into a Vlasov opening based game somehow. White was
able to win in the end using breakthrough techniques to get his rooks
through to explode Black's king. However, the quality of play
found in this game isn't up to par by modern standards. |
JoelH (1984) vs. JohnLennon (2180) --- Tue Mar 26 1996, 15:03 GMT
Rated Atomic match, initial time: 5 minutes, increment: 0 seconds.
Move JoelH JohnLennon
---- ---------------- ----------------
1. Nf3 (0:04) f6 (0:07)
2. e3 (0:02) e5 (0:08)
3. Ng5 (0:07) Bb4 (0:41)
4. c3 (0:05) f5 (0:18)
5. Nf7 (0:04) Qh4 (0:12)
6. g3 (0:05) Qh5 (0:09)
7. Qxh5 (0:13) Nf6 (0:17)
8. f3 (0:08) Ba5 (0:23)
9. b4 (0:15) Bb6 (0:02)
10. Na3 (0:08) Nc6 (0:13)
11. Nb5 (0:04) Nxb4 (0:02)
12. Ba3 (0:06) Bc5 (0:05)
13. Rb1 (0:05) b6 (0:12)
14. Bb5 (0:05) c6 (0:01)
15. Bxc6 (0:03) Ba6 (0:04)
16. Nd6+ (0:16) Kd8 (0:06)
17. Nb7+ (0:13) Ke8 (0:04)
18. Nd6+ (0:03) Kd8 (0:07)
19. Nf7+ (0:04) Ke8 (0:01)
20. Nxh8 (0:05) Bd3 (0:13)
21. Rb4 (0:09) d5 (0:06)
22. h4 (0:07) h5 (0:04)
23. Rb2 (0:12) b5 (0:04)
24. Bd6 (0:08) Nd7 (0:11)
25. Kf2 (0:12) Be2 (0:01)
26. f4 (0:03) e4 (0:08)
27. Rhb1 (0:07) Nf6 (0:02)
28. Bc5 (0:24) Ng4+ (0:02)
29. Kg1 (0:01) Nf2 (0:06)
30. Bxa7 (0:04) Nh3+ (0:13)
31. Kh2 (0:06) Bf3 (0:03)
32. Rb3 (0:11) Nf2 (0:08)
33. Ra3 (0:09) Ng4+ (0:08)
34. Kg1 (0:02) Bg2 (0:07)
35. Ra8+ (0:04) Kd7 (0:09)
36. Rd8+ (0:06) Kc7 (0:02)
37. Rb3 (0:03) b4 (0:16)
38. Rb1 (0:03) Nh2 (0:05)
39. cxb4 (0:03) Nf3+ (0:02)
40. Kf2 (0:13) Ne1 (0:02)
41. Rb7+ (0:03) Kc6 (0:01)
42. Rd6+ (0:03) Kc5 (0:01)
43. Rxd5 (0:02)
{Black checkmated} 1-0 |
JoelH (1961) vs. battle (2003) --- Tue Apr 2 1996, 11:15 GMT
Rated Atomic match, initial time: 5 minutes, increment: 0 seconds.
Move JoelH battle
---- ---------------- ----------------
1. Nf3 (0:03) f6 (0:02)
2. e3 (0:16) d6 (0:03)
3. Ng5 (0:12) fxg5 (0:05)
4. Qh5+ (0:03) g6 (0:02)
5. Bc4 (0:04) e6 (0:09)
6. Qf3 (0:04) Nf6 (0:07)
7. Bxe6 (0:02) Qf6 (0:08)
8. Qxf6 (0:07) Bg7 (0:03)
9. c3 (0:02) O-O (0:06)
10. f3 (0:02) Na6 (0:05)
11. b4 (0:10) b5 (0:08)
12. O-O (0:07) Be5 (0:18)
13. g3 (0:03) Bh3 (0:02)
14. Re1 (0:06) Rxf3 (0:24)
15. Re2 (0:35) Rf8 (0:01)
{White resigned} 0-1 |

FEN: 5rk1/p1p4p/n2p2p1/1p2b3/1P6/2P1P1Pb/P2PR2P/RNB3K1
Final position - White resigns as he cannot avoid mate
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FEN: rn1qkbnr/ppp1p1pp/5p2/7Q/2B5/4P3/PPPP1PPP/RNB1K2R
Final position - White missed Black's explosive Qxd2, a fatal error
|
battle (2010) vs. JoelH (1953) --- Tue Apr 2 1996, 11:21 GMT
Rated Atomic match, initial time: 5 minutes, increment: 0 seconds.
Move battle JoelH
---- ---------------- ----------------
1. Nf3 (0:03) f6 (0:02)
2. e3 (0:02) d6 (0:02)
3. Bc4 (0:07) Be6 (0:13)
4. Ne5 (0:16) dxe5 (0:11)
5. Qh5+ (0:18) Qxd2 (0:13)
{White checkmated} 0-1 |
JoelH (1964) vs. battle (2001) --- Tue Apr 2 1996, 11:24 GMT
Rated Atomic match, initial time: 5 minutes, increment: 0 seconds.
Move JoelH battle
---- ---------------- ----------------
1. Nf3 (0:05) f6 (0:03)
2. Nd4 (0:03) Nh6 (0:13)
3. h3 (0:06) c6 (0:06)
4. e4 (0:03) e5 (0:20)
5. Nf5 (0:33) Nxf5 (0:21)
6. Bc4 (0:25) d5 (0:05)
7. Bb3 (0:12) Bb4 (0:07)
8. c3 (0:05) Bxc3 (0:01)
9. Qh5+ (0:10) g6 (0:02)
10. Qh6 (0:01) dxe4 (0:01)
11. d3 (0:05) Qd4 (0:31)
12. Be3 (0:06) Qh4 (0:04)
13. g3 (0:18) Qh5 (0:14)
14. Qf8+ (0:11)
{Black resigned} 1-0 |

FEN: rnb1k2r/pp5p/2p2ppQ/4p3/7q/3PB1PP/PP3P2/RN2K2
Final "real" position - it appears Black slipped on Qxh6
but White shouldn't have played 11.d3
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FEN: rnbqk1nr/pppp4/4pp2/7p/8/4P3/PPQP1PPP/RNB1K2R
A promising opening to explore in the modern day! (Position after
7.Qc2)

FEN: 7k/7P/3p4/3Pp3/4Pp2/5P2/p7/K7
White wins due to use of the opposition (but a poorly played game by
both sides)
Position after 30. Ka1
|
battle (1993) vs. JoelH (1974) --- Tue Apr 2 1996, 11:30 GMT
Rated Atomic match, initial time: 5 minutes, increment: 0 seconds.
Move battle JoelH
---- ---------------- ----------------
1. Nf3 (0:02) f6 (0:02)
2. e3 (0:01) e6 (0:02)
3. Bd3 (0:31) g6 (0:08)
4. Nh4 (0:05) Bb4 (0:06)
5. c3 (0:02) Bxc3 (0:20)
6. Nxg6 (0:01) h5 (0:05)
7. Qc2 (0:05) f5 (0:09)
8. Qxc7 (0:03) Nf6 (0:05)
9. f3 (0:10) Rc8 (0:15)
10. Nc3 (0:04) Nd5 (0:03)
11. Nxd5 (0:04) Rc2 (0:04)
12. Kf1 (0:04) Rxb2 (0:03)
13. Ke2 (0:06) f4 (0:13)
14. e4 (0:02) O-O (0:06)
15. Rc1 (0:21) Rc8 (0:22)
16. Rc5 (0:10) Rxc5 (0:15)
17. g4 (0:07) hxg4 (0:04)
18. h4 (0:02) a5 (0:02)
19. Kd3 (0:10) b5 (0:02)
20. Kc2 (0:02) b4 (0:05)
21. a3 (0:04) bxa3 (0:14)
22. h5 (0:06) a4 (0:06)
23. Kb2 (0:07) a3+ (0:01)
24. Ka2 (0:01) Kh7 (0:03)
25. h6 (0:04) e5 (0:08)
26. d4 (1:00) d6 (0:32)
27. d5 (0:04) Kg8 (0:09)
28. h7+ (0:05) Kh8 (0:03)
29. Kb1 (0:03) a2+ (0:08)
30. Ka1 (0:02) Kg7 (0:02)
31. h8=Q+ (0:03) Kg6 (0:02)
32. Qf6+ (0:02) Kh5 (0:01)
33. Qg5+ (0:01)
{Black checkmated} 1-0 |
JoelH (1966) vs. battle (2000) --- Tue Apr 2 1996, 11:39 GMT
Rated Atomic match, initial time: 5 minutes, increment: 0 seconds.
Move JoelH battle
---- ---------------- ----------------
1. Nf3 (0:02) f6 (0:01)
2. e3 (0:02) d6 (0:02)
3. Bc4 (0:02) d5 (0:07)
4. Bd3 (0:17) d4 (0:27)
5. Bxh7 (0:05) Bg4 (0:08)
6. d3 (0:18) dxe3 (0:39)
7. f3 (0:07) Qd4 (0:39)
8. Be3 (0:41) Qe5 (0:41)
9. fxg4 (0:18) Qf5 (0:13)
10. Qh5+ (0:08) Qxh5 (0:30)
11. Bc5 (0:06)
{Black resigned} 1-0 |

FEN: rn2kb2/ppp1p1p1/5p2/2B5/8/3P4/PPP3PP/RN2K2R
Black resigned as he can't avoid Bxe7 explosion (e6 or e5 results in
Bxf8 explosion)
This game illustrates possibly the turning point in the development of a
standard modern atomic opening today from the Mr Pink Opening (1.Nf3 f6
2.e3 d6) - which is almost never played anymore in favor of the
"Atomic Attack - Modern Defense" (1.Nf3 f6 2.e3 d5!) which
turns off the early Bc4 move that had become a standard in the early
days of atomic games as can be seen in some of the other games from
1996. d5 shuts down Bc4 and limits White's options, a necessity
for Black.
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FEN: rnbqk2r/pp4pp/2pppp1n/4N3/8/1QN1P2P/PP1P1PP1/R1B1K2R
Position after 8.Qb3
It appears that we can see the nascent development of the opening theory
known as "The Hook" as Leonard Blackburn (Rekursiv) has named
it, in this game. After 7.Ne4, Black chose to play 7. ... d6
rather than play fxe5 even though in modern games, you'd see fxe5 played
in this sort of position.
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battle (1992) vs. JoelH (1975) --- Tue Apr 2 1996, 11:45 GMT
Rated Atomic match, initial time: 5 minutes, increment: 0 seconds.
Move battle JoelH
---- ---------------- ----------------
1. Nf3 (0:02) f6 (0:02)
2. e3 (0:10) e6 (0:02)
3. Bd3 (0:07) Bb4 (0:05)
4. c3 (0:06) Bxc3 (0:06)
5. Nc3 (0:37) Nh6 (0:09)
6. h3 (0:14) c6 (0:10)
7. Ne4 (0:24) d6 (0:43)
8. Qb3 (0:37) Ng4 (0:21)
9. hxg4 (0:02) h5 (0:08)
10. Qd3 (0:34) Qa5 (0:05)
11. Qc3 (0:09) Qa4 (0:25)
12. b3 (0:14) Qd4 (0:22)
13. Qxd4 (0:08) e5 (0:08)
14. Ba3 (0:16) c5 (0:12)
15. d4 (0:03) exd4 (0:11)
16. e4 (0:07) Be6 (0:06)
17. e5 (0:09) Bxb3 (0:08)
18. exd6 (0:04) O-O (0:03)
19. O-O-O (0:11) Rd8 (0:26)
20. Rd7 (0:36) Rxd7 (0:03)
21. Re1 (0:03) Nc6 (0:18)
22. Re6 (0:01) Re8 (0:05)
23. Rd6 (0:02) g5 (0:07)
24. Rd7 (0:02) Rd8 (0:03)
{White ran out of time} 0-1 |
JoelH (1987) vs. esha (2299) --- Tue Mar 26 1996, 10:42 GMT
Rated Atomic match, initial time: 2 minutes, increment: 12 seconds.
Move JoelH esha
---- ---------------- ----------------
1. Nf3 (0:03) f6 (0:02)
2. e3 (0:02) e6 (0:06)
3. Bc4 (0:24) d5 (0:10)
4. Bb5+ (0:32) c6 (0:04)
5. Nc3 (0:09) Bb4 (0:07)
6. a3 (0:29) Nh6 (0:19)
7. g4 (0:21) d4 (0:24)
8. Ba6 (0:24) dxe3 (0:29)
9. d4 (0:04) Qd5 (0:09)
10. Qe2 (0:32) Qg2 (0:41)
11. Kd1 (0:09) Nxa6 (0:18)
12. axb4 (0:47) Qxf2 (0:31)
13. Bxh6 (0:05) O-O (0:15)
14. h4 (0:03) e5 (0:05)
15. Re1 (0:08) Rd8 (0:11)
16. Re3 (0:06) exd4+ (0:03)
{White resigned} 0-1 |

FEN: r1br2k1/pp4pp/2p2p2/4p3/3P2PP/8/1PP5/R2KR3
Final position before 16.Re3 forces the Black win
White is in a hopeless position as esha tore apart
JoelH's defenses, with the only possible error being what to do after
10. ... Qg2! White didn't help his case though, by accelerating
Black's development with the useless opening moves of 3.Bc4 and
4.Bb5+. White never recovered and Black crushed him. |
|

FEN: rnbqkb1r/ppppp1pp/5p2/8/5P1N/3P4/PPP1PnPP/RNB
Position after 4. ... Nf2
This game illustrates very well what can happen when
one player has no idea whatsoever about basic opening principles.
Unfortunately, in this case, it's connex. The man programmed
atomic chess for us, but he has no concept of the opening principles
used in atomic chess. Black absolutely destroys White after White
threw away his advantage with 2.Nh4??.  |
connex (1428) vs. eardrum (1830) --- Sun Mar 31 1996, 4:39 GMT
Rated Atomic match, initial time: 5 minutes, increment: 0 seconds.
Move connex eardrum
---- ---------------- ----------------
1. Nf3 (0:02) f6 (0:03)
2. Nh4 (0:02) Nh6 (0:03)
3. d3 (0:05) Ng4 (0:07)
4. f4 (0:10) Nf2 (0:03)
5. Qd2 (0:07) Nxd3 (0:02)
6. Nf5 (0:03) e6 (0:06)
7. Ne7 (0:02) Na6 (0:10)
8. e3 (0:09) c6 (0:06)
9. Bxa6 (0:03) Qa5+ (0:04)
10. b4 (0:02) Qh5 (0:06)
11. g4 (0:03) Qh4+ (0:03)
12. Kf1 (0:37) Qf2+ (0:04)
{White checkmated} 0-1 |
Atomix (1853) vs. connex (1418) --- Sun Apr 14 1996, 0:59 GMT
Rated Atomic match, initial time: 2 minutes, increment: 12 seconds.
Move Atomix connex
---- ---------------- ----------------
1. Nf3 (0:00) f6 (0:22)
2. e3 (0:00) Nc6 (0:16)
3. Ng5 (0:09) fxg5 (0:21)
4. Qh5+ (0:12) g6 (0:06)
5. Qd5 (0:03) d6 (0:17)
6. Qf7+ (0:01) Kd7 (0:12)
7. Qxe7 (0:00)
{Black checkmated} 1-0 |

FEN: r1bqkbnr/ppppp1pp/2n2p2/6N1/8/4P3/PPPP1PPP/RNBQKB1R
Position after 3.Ng5
As we can see here, Atomix(C) is playing with a very
rough opening book but it plays well enough with its rudimentary opening
book. 3.Ng5 doesn't force a mate but the far superior 3.Ne5! does
force a mate, mainly because Black has to take the knight or get blown
up by Nxd7 (d6 or d5 falls to Nd7, Nxf8). It's rather cool to see
this development in opening theory from ground zero (April 1996) to the
modern day concepts that we take for granted. It took years to
discover that Ne5 was superior to Ng5 in this position. |